Leeroy, chaotic male doppelganger Thalmor -----.- +.....| |..$|.| |...... -@K..| |.@..| -#---- # [Leeroy the Concordate Agent] St13 Dx5 Co6 In8 Wi8 Ch10 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 85% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 43% Wand drop chance was reduced to 62% Potion drop chance was reduced to 88% Armor drop chance was reduced to 97% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: devices (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 306) The following skill became untrainable after a while: healing spells (turn 42441) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 48165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48547 Monster spawn increase reached its maximum at turn 121162 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1660230 The monster class that cannot be genocided was piercer The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: nether wraith (freq bonus 6) The monster species that spawned more often: earth elemental (freq bonus 24) The monster species that spawned more often: blaxorn (freq bonus 18) The monster species that spawned more often: werepermamimic (freq bonus 4) The monster species that spawned more often: hellbat (freq bonus 8) The monster species that spawned more often: tunneling worm (freq bonus 24) The monster species that spawned more often: enravish bear (freq bonus 4) The monster species that spawned more often: unstop webby (freq bonus 20) The monster species that spawned more often: master mason (freq bonus 16) The monster species that spawned more often: antinomian burrowing (freq bonus 3) The monster species that spawned more often: really dangerous force fungus (freq bonus 8) The monster species that spawned more often: vamp permamimic (freq bonus 48) The monster species that spawned more often: sea serpent (freq bonus 15) The monster species that spawned more often: rudder pictorially (freq bonus 24) The monster species that spawned more often: jiggling blob (freq bonus 8) The monster species that spawned more often: immobile mold (freq bonus 16) The monster species that spawned more often: flying demilich (freq bonus 8) The monster species that spawned more often: staff permamimic (freq bonus 18) The monster species that spawned more often: chain smoker asshole (freq bonus 18) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 9) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 5) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 10) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 10) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: Rodney's Sister The monster species that never randomly spawned: carman wotted The monster species that never randomly spawned: freewheeling foldage The monster species that never randomly spawned: floating nose The monster species that never randomly spawned: couatl The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: tear spore The monster species that never randomly spawned: forgotten boomer The monster species that never randomly spawned: ore newt The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 17) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 15) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 10) Trap randomization happened for 1 in 69 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (373) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (padded helmet) * skullcap (spinning helmet) * flack helmet (deformed helmet) * crystal helm (poor helmet) * mining helm (steel helmet) * field helm (arduous helmet) * helm of safeguard (formula one helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (clumsy gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (red sneakers) * boots of safeguard (buffalo boots) Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (LOOKIE WHAT I FOUND) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (REGNAD) * scroll of extra healing (OGRANICHENIYE SAPOGI) * scroll of greater mana restoration (I WANT TO HERB MY BIKE UP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.