Leeroy, chaotic male doppelganger Thalmor -------.---- |..{.......| ........... |..........| |..........| |...|$.....| |.......@@.| ------------ [Leeroy the Concordate Agent] St11 Dx8 Co12 In4 Wi10 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 80% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: crossbow (turn 107) The following skill became untrainable if you tried to train it too early: axe (turn 105) The following skill became untrainable after a while: protection spells (turn 31475) The following skill couldn't be trained before a certain turn number is reached: searching (turn 43671) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29930 Monster spawn increase reached its maximum at turn 74805 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 957812 The monster class that cannot be genocided was nemese The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: giant red swarm ant (freq bonus 12) The monster species that spawned more often: tittie rebounding (freq bonus 14) The monster species that spawned more often: confusion monster (freq bonus 6) The monster species that spawned more often: eagle (freq bonus 6) The monster species that spawned more often: stooge thing (freq bonus 16) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 6) The monster species that spawned more often: giant error (freq bonus 24) The monster species that spawned more often: silky anteater (freq bonus 24) The monster species that spawned more often: killer whale (freq bonus 20) The monster species that spawned more often: peace stair (freq bonus 8) The monster species that spawned more often: differ adulterer (freq bonus 12) The monster species that spawned more often: lightning paraelemental (freq bonus 8) The monster species that spawned more often: banting conversationalist (freq bonus 12) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 12) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 24) The monster species that spawned more often: mesmerizing nymph (freq bonus 8) The monster species that spawned more often: ancient white world champion (freq bonus 12) The monster species that spawned more often: tribute (freq bonus 6) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 6) The monster species that spawned more often: giant blue ant (freq bonus 16) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: roper The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: fecal linkman The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: Noviere The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: antimagic fungus The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 19) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 13) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 26) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 8) Trap randomization happened for 1 in 905 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (43) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (RNG helmet) * skullcap (visored helmet) * flack helmet (weeping helmet) * crystal helm (greenery helmet) * mining helm (secret helmet) * field helm (mechanical helmet) * helm of safeguard (scuba helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (fatal gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (tightly fitting boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (OUTER LIMITS) scroll of cure (VO AMMITAM SA) * scroll of extra healing (SLEXUAL JUSTICE WARRIORS 2019) * scroll of greater mana restoration (VE FORBRYDERNE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.