Leeroy, chaotic male doppelganger Thalmor -----.--- |.......+ |..@....| |..@....| --|------ [Leeroy the Concordate Agent] St6 Dx9 Co9 In9 Wi9 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 94% Potion drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: short sword (turn 151) The following skill became untrainable if you tried to train it too early: high heels (turn 180) The following skill became untrainable after a while: enchantment spells (turn 23243) The following skill couldn't be trained before a certain turn number is reached: knife (turn 21362) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 125220 Monster spawn increase reached its maximum at turn 198540 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3484800 The monster class that cannot be genocided was dragon The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: kiboad (freq bonus 18) The monster species that spawned more often: animated rotten egg (freq bonus 27) The monster species that spawned more often: picture dragon (freq bonus 9) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 9) The monster species that spawned more often: chinese girl (freq bonus 3) The monster species that spawned more often: scarlet missingno (freq bonus 18) The monster species that spawned more often: gnoll warrior (freq bonus 4) The monster species that spawned more often: ooze elemental (freq bonus 27) The monster species that spawned more often: agent black mold (freq bonus 36) The monster species that spawned more often: mist man (freq bonus 36) The monster species that spawned more often: xaren (freq bonus 21) The monster species that spawned more often: Lamaschtu (freq bonus 18) The monster species that spawned more often: shiver (freq bonus 60) The monster species that spawned more often: banishing jiminy (freq bonus 3) The monster species that spawned more often: nine of diamonds (freq bonus 4) The monster species that spawned more often: sweet sister (freq bonus 66) The monster species that spawned more often: eagle (freq bonus 3) The monster species that spawned more often: red boomer (freq bonus 8) The monster species that spawned more often: blue-green spore (freq bonus 8) The monster species that spawned more often: chuckling laser (freq bonus 12) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: Mira The monster species that never randomly spawned: adjectivally binge The monster species that never randomly spawned: meme force patch The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: froth closefisted The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: mimic The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: werepeeptoe The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 84) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 27) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 14) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 90) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 4) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (898) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (steel helmet) * skullcap (great helmet) * flack helmet (narrow helmet) * crystal helm (guzzle helmet) * mining helm (greenery helmet) * field helm (middle-earth helmet) * helm of safeguard (golden helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (boxing gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (heap of shit boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (READ ME) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (DISLEXIAPATER 2017) * scroll of extra healing (HIN LIE GEN UND SCHLA FEN) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.