Leeroy, chaotic male doppelganger Thalmor ---------- |r........ |......@@| |......... - ---.-.--# | . . o.. ... ----- [Leeroy the Concordate Agent] St11 Dx10 Co8 In9 Wi11 Ch10 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: implants (turn 36) The following skill became untrainable if you tried to train it too early: healing spells (turn 261) The following skill became untrainable after a while: two-handed weapons (turn 55142) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 42525) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 77156 Monster spawn increase reached its maximum at turn 150695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 727396 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: orc The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: sludge growth (freq bonus 10) The monster species that spawned more often: crabbed seasoner (freq bonus 33) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 6) The monster species that spawned more often: rattle devil (freq bonus 42) The monster species that spawned more often: returned archer (freq bonus 18) The monster species that spawned more often: sideliner zoster (freq bonus 12) The monster species that spawned more often: unscramble followup (freq bonus 8) The monster species that spawned more often: corrosive bulb (freq bonus 18) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: crater stalk (freq bonus 36) The monster species that spawned more often: flamingo etude (freq bonus 18) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 42) The monster species that spawned more often: mongbat (freq bonus 8) The monster species that spawned more often: rusalka (freq bonus 16) The monster species that spawned more often: giant spotted rat (freq bonus 10) The monster species that spawned more often: giant ego permamimic (freq bonus 15) The monster species that spawned more often: clitoral bigoted bribe (freq bonus 12) The monster species that spawned more often: solstitial feyer (freq bonus 12) The monster species that spawned more often: tovarich crab (freq bonus 10) The monster species that spawned more often: admittance nonpolitical (freq bonus 18) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster species that never randomly spawned: osquip The monster species that never randomly spawned: prepay bloodying The monster species that never randomly spawned: ophthalmology workman The monster species that never randomly spawned: warn snuffily congealing sportiest The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: darkness turret The monster species that never randomly spawned: luminescent force patch The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: nexus growth The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 45) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (middle-earth helmet) * skullcap (musical helmet) * flack helmet (radio helmet) * crystal helm (eternal helmet) * mining helm (masked helmet) * field helm (great helmet) * helm of safeguard (arduous helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (black gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (cast iron boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (FASUN SEEEEP) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (VAGUE POLITICAL COMMENTARY) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (KEJU HIRWI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.