Leeroy, neutral female wraith Wild Talent ----------- |.........| |.......@.+ |.......D.| |......._.. - --------- [Leeroy the Poschengband Noob] St13 Dx12 Co12 In12 Wi10 Ch7 WilWraFemNeu Dlvl:1 $0 HP9(9) Pw9(9) AC-3 Exp1 T5 Latest messages This gray stone influences your luck if you keep it in your main inventory. It can also prevent luck from timing out. Pick an object. i an imp or minor demon (tame minidemon called The RNG) (base level 0) Accessing Pokedex entry for minidemon... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment -7. Very slow (6). Normal generation, with frequency 5. Resists sleep, poison. Leaves no corpse. Small, genocidable, poisonous, regenerating. This monster is of neuter gender. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical You displaced The RNG. The RNG turns into a baby platinum dragon! Pick an object. D a dragon (tame baby platinum dragon called The RNG) (base level 4) Accessing Pokedex entry for baby platinum dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 5). Resists cold, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical # ye: unknown extended command. Beware, there will be no return! Still climb? [yn] (n) Wielding a weapon as a wraith will permanently damage your health. Do it anyway? [yn] (n) (2x) What do you want to take off? [fj or ?*] Never mind. # Pick an object. @ a human or elf or you (wraith wild talent called Leeroy) Accessing Pokedex entry for human wraith... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 4, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 1. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Genocidable, breathless, amphibious, unsolid, carnivorous undead flyer. Follows you to other levels. Is a valid polymorph form. Attacks: 1d6, uses weapon - drains life levels Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (wraith wild talent called Leeroy) Accessing Pokedex entry for human wraith... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 4, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 1. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Genocidable, breathless, amphibious, unsolid, carnivorous undead flyer. Follows you to other levels. Is a valid polymorph form. Attacks: 1d6, uses weapon - drains life levels Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 74% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: axe (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 517) The following skill became untrainable after a while: attack spells (turn 45978) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 3647) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 106826 Monster spawn increase reached its maximum at turn 134362 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 476012 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: loyally twilight (freq bonus 28) The monster species that spawned more often: foramen liaising (freq bonus 24) The monster species that spawned more often: war orc (freq bonus 42) The monster species that spawned more often: swearing whiny assumptive (freq bonus 24) The monster species that spawned more often: Dr. Munoz (freq bonus 144) The monster species that spawned more often: disapproving eye (freq bonus 7) The monster species that spawned more often: voracious bug (freq bonus 27) The monster species that spawned more often: novel growth (freq bonus 32) The monster species that spawned more often: cerulean mold (freq bonus 9) The monster species that spawned more often: filcher (freq bonus 42) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: chain devil (freq bonus 30) The monster species that spawned more often: energy enacting (freq bonus 27) The monster species that spawned more often: giant slug (freq bonus 40) The monster species that spawned more often: memory hound (freq bonus 18) The monster species that spawned more often: reveler categorize starching (freq bonus 20) The monster species that spawned more often: Unsatiable Eater (freq bonus 56) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 42) The monster species that spawned more often: Angband orc (freq bonus 24) The monster species that spawned more often: vacuum force fungus (freq bonus 32) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 18) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster species that never randomly spawned: old silver dragon The monster species that never randomly spawned: breaker ripper The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: ferrous bulb The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: sistrum toenailed The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: bleeding bulb The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 12) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 174) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were warned You were aware of the presence of something You were warned of undead You had 1495 points of nutrition remaining You could fly You could survive without air You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% b - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons lucern hammer (pronged polearm) orcish dagger (crude dagger) Armor helm of warning (masked helmet) Scrolls scroll of mana (SUN STOP STATUS) scroll of identify (HYPNOTIZED PLAGIARIST) scroll of healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of phase door (VEGETARIANISM IS AN EATING DISORDER) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (TRATS ARL) * scroll of extra healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of greater mana restoration (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) Spellbooks spellbook of enlighten (chaos-inducing) spellbook of passwall (multicolored) Potions potion of oil (bayberry) potion of healing (castor bean) Rings ring of see invisible (arc) ring of gain dexterity (pretty) Wands wand of enlightenment (vajra ring) wand of lightning (spiral) Tools large box (wooden box) magic lamp (lamp) tin whistle (whistle) Gems worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... You and The RNG escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.