Leeroy, chaotic male doppelganger Thalmor --- ---- --.----|..| |.....--..---- ,............| ---\.........-- - ,`\.........-- -.| ---\.........| -.. ---........|-.*- |........|..- -..........-- |...--.......---- -.-.||..........| ....|---..%.[...- |.--.| ---..--...| |. |.- |..----.-- - |. ----.-..| -- |..........| -------...<| ---.-- --- [Leeroy the Heretic Hunter] St11 Dx15 Co12 In14 Wi13 Ch8 ThaDopMalCha Min:5 $67 HP-6(48) Pw82(82) AC0 Xp6/418 Wt495/1640 T2500 Ftg Latest messages There is a wall in the way! The thalmor called Rulindil the whitegold ambassador is disintegrated! You have a sad feeling for a moment, then it passes. The blast of disintegration bounces! You hear crashing rock. You hear a crunching sound. You hear a grating sound. There is a wall in the way! Pick an object. ^ a trap (magic beam trap) You faint from lack of food. You regain consciousness. You kill the duergar thief! Do you really want to step into that magic beam trap? [yn] (n) There is a magic beam trap here. You hear a soft click. The blast of disintegration hits you! [-27 -> 21] Your cloak crumbles and turns to dust! You die... Your inventory Amulets N - a cursed amulet of strangulation {0} Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed poisoned +0 dark elven arrows (in quiver) {1} k - an uncursed +0 mace {12} m - an uncursed -2 orcish dagger {4} n - a blessed +0 broadsword {30} r - 3 blessed -5 orcish spears named Preemptive Calculation {36} s - an uncursed corroded +0 orcish dagger {4} z - an uncursed +1 mace {12} C - an uncursed +0 knife {2} O - an uncursed +0 spear {12} S - an uncursed +0 orcish bow {12} T - an uncursed +0 elven short sword {12} U - an uncursed +0 axe {24} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} u - an uncursed +0 splint mail {160} W - the cursed -2 dwarvish roundshield named The Colour of Magic {40} Comestibles K - an uncursed eucalyptus leaf {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} q - an uncursed finalized scroll of scare monster {0} y - an uncursed finalized scroll of enchant armor {0} A - an uncursed finalized scroll of teleportation {0} Spellbooks M - an uncursed spellbook of jumping (0:2) {0} Potions j - an uncursed finalized potion of ESP {0} w - an uncursed potion of sickness {0} R - a blessed potion of extra healing {0} V - an uncursed potion of monster detection {0} X - an uncursed finalized potion of object detection {0} Rings B - a cursed -1 ring of gain wisdom {0} Tools F - an uncursed +0 pick-axe {32} Q - an uncursed leather saddle {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 95% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 50) The following skill became untrainable if you tried to train it too early: body armor (turn 697) The following skill became untrainable after a while: form VII (Juyo) (turn 21068) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 14273) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24479 Monster spawn increase reached its maximum at turn 68987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2641056 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: great wyrm of balance (freq bonus 4) The monster species that spawned more often: zephyr lord (freq bonus 12) The monster species that spawned more often: trembled brevetted (freq bonus 12) The monster species that spawned more often: cuke glassily (freq bonus 15) The monster species that spawned more often: little wild pig (freq bonus 18) The monster species that spawned more often: phoenix unpronounceable (freq bonus 12) The monster species that spawned more often: young adult magic dragon (freq bonus 24) The monster species that spawned more often: fife mold (freq bonus 3) The monster species that spawned more often: politician (freq bonus 12) The monster species that spawned more often: crawling maggot (freq bonus 18) The monster species that spawned more often: giant force bat (freq bonus 24) The monster species that spawned more often: saprophytically emaciated (freq bonus 2) The monster species that spawned more often: sloth shrunken head (freq bonus 18) The monster species that spawned more often: undead soul killer (freq bonus 9) The monster species that spawned more often: training beam (freq bonus 14) The monster species that spawned more often: seven of hearts (freq bonus 12) The monster species that spawned more often: Angel (freq bonus 3) The monster species that spawned more often: petty mind flayer (freq bonus 4) The monster species that spawned more often: Amelje's sandal (freq bonus 12) The monster species that spawned more often: eldritch patch (freq bonus 15) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster species that never randomly spawned: porter nuclear vortex The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: platinum warp fungus The monster species that never randomly spawned: real warp fungus The monster species that never randomly spawned: sierran bobsledded The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: goldbath coin The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: fancy growth The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 12) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 3) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 3708 Strength training was 12 Dexterity training was 9 Wisdom training was 5 Constitution training was 21 You were sleep resistant You had the following problem: Your momma will repeatedly be insulted. (469) You were heterosexual You were prevented from having disintegration resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had -96 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 52% 90% Techniques known in the end Name Level Status liquid leap 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Amulets amulet of strangulation (sigil-engraved) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (cone-shaped helmet) * skullcap (black helmet) * flack helmet (fish bowl) * crystal helm (weeping helmet) * mining helm (brick helmet) * field helm (dim colored helmet) * helm of safeguard (aluminium helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (tar gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (heroine mocassins) * boots of safeguard (buffalo boots) cloak of peace (weeb cloak) Scrolls scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (ANGULAR SIGN) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) scroll of bad effect (TRAINED THE HARD WAY) scroll of scare monster (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of enchant armor (LITTLE INJURED DOUBLE PAY) scroll of teleportation (LOREM IPSUM SIT AMET) Spellbooks spellbook of jumping (distant) Potions potion of ESP (swirly) potion of sickness (yellow) potion of extra healing (nanika) potion of monster detection (red) potion of object detection (pseudo-violet) Rings ring of gain wisdom (mayan) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Vanquished creatures an ant (3 created) a mimic ant 0 fireflies (1 created) 2 cocks a jackal 2 pack jackals a dog a float flyler a dwarf a duergar thief 0 hobbit brigand thieves (1 created) 2 minidemons a kobold a hidden kobold a small kobold 0 low snotlings (2 created) a little wild pig a lamb a sewer rat a packer rat a black rat a chipmunk a snow rabbit 0 rock moles (1 created) 2 little spiders 0 death maggots (4 created) an evasive maggot (2 created) 0 tron bugs (2 created) 2 natural bugs a Windows 95 an alien spore 3 lichens 0 immobile fungi (1 created) a luminescent patch (0 created) 0 red spores (1 created) 0 slow fungi (1 created) 0 sub-gnomes (1 created) 2 clockwork doods 0 gnomes (3 created) a petty gnome thief 0 intermediate gnomes (2 created) a gnome lord a real tiny lich 0 kobold mummies (1 created) 0 goblin mummies (1 created) a green naga hatchling an undead naga hatchling a low speeze a kobold zombie a gnome zombie 2 tasloi zombies 0 dwarf zombies (1 created) a half-dragon zombie a friendly adventurer 0 stupid looking cos-players (1 created) a battle scarred ronin a weary-looking traveler (2 created) a woodsman a human 0 yokudas (1 created) an angbander (2 created) a dark spearwoman a thalmor 0 shopkeepers (1 created) Alrunes (0 times) 0 tortoises (1 created) 0 newts (1 created) 2 twens a gecko a deminewt 2 iguanas a novice medium wall a low rub monster a small turret a small item trove a cold trove 0 energy troves (1 created) 100 creatures born. 66 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 50 times You killed 46 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (70 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 5 with 1933 points, and 67 pieces of gold, after 2500 moves. Killer: blast of disintegration You were level 6 with a maximum of 48 hit points when you died. You reached the 59th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 57 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77] 58 1975 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (water moccasin), while fainted from lack of food. - [71] *59 1933 Leeroy-Tha-Dop-Mal-Cha died in The Gnomish Mines on level 5. Killed by a blast of disintegration. - [48] 60 1868 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (deep force gnome), while sleeping. - [78] 61 1679 Leeroy-Tha-Rod-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by KABOOM you died. - [35]