Leeroy, chaotic male doppelganger Thalmor ---- |.{| --------------- |\.| #|.............| ---- #..............| #|.............| |.............| -------------.- ##,,,,,,,,,# --------------- -.------#### |.............|#########-----......| -+----------,, |.............|,,,,,,,,,...........| |...........,, |..............,,,,#####|..........| |..........|,,#---------------,##@,,,,#|....<.....| |.....`....|`,,,,,,,,,,,,,,,,,,,,,,x,##|..........| |...........,##########,,,,,,,,#####,,,.......----- ----|------- ########## ####-------- #,# ### [Leeroy the Concordate Agent] St12 Dx11 Co13 In10 Wi11 Ch9 ThaDopMalCha Dlvl:1 $414 HP15(15) Pw17(17) AC3 Xp1/1 Wt103/1450 T221 Latest messages This is a burning wagon, which will burn you. Really step on it? [yn] (n) There is a burning wagon here. You see here 58 gold pieces {0}. The wagon burns you! [-1 -> 14] 58 gold pieces. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! Your burns disappear. There is a wall in the way! You see here 3 gold pieces {0}. 3 gold pieces. There is a wall in the way! (11x) The grid bug misses. You kill the grid bug! Doppelgangers aren't able to use two weapons at once. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 76% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 84% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: sling (turn 23) The following skill became untrainable if you tried to train it too early: occult spells (turn 775) The following skill became untrainable after a while: javelin (turn 55715) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 58203) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45369 Monster spawn increase reached its maximum at turn 117404 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1361526 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: Vanessa (freq bonus 8) The monster species that spawned more often: werehorse (freq bonus 22) The monster species that spawned more often: principal (freq bonus 12) The monster species that spawned more often: petty air elemental (freq bonus 6) The monster species that spawned more often: prick spore (freq bonus 4) The monster species that spawned more often: disenchanter spore (freq bonus 9) The monster species that spawned more often: Iris flax (freq bonus 24) The monster species that spawned more often: deadly ogre (freq bonus 8) The monster species that spawned more often: fishnet unprofitably (freq bonus 4) The monster species that spawned more often: air mewlip (freq bonus 20) The monster species that spawned more often: great white dragon (freq bonus 8) The monster species that spawned more often: animated statue (freq bonus 80) The monster species that spawned more often: disease cloud (freq bonus 9) The monster species that spawned more often: mystic (freq bonus 6) The monster species that spawned more often: Internet Exploder (freq bonus 5) The monster species that spawned more often: weepinbell (freq bonus 36) The monster species that spawned more often: werenymph (freq bonus 9) The monster species that spawned more often: unbended rencounter (freq bonus 24) The monster species that spawned more often: crunchy spore (freq bonus 18) The monster species that spawned more often: zombified dog (freq bonus 9) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: magic-colored patch The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: overembellished scourged The monster species that never randomly spawned: stilton tortuosity capuchin fiddled The monster species that never randomly spawned: infernal potato The monster species that never randomly spawned: high heel spirit The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: hc beardfreak The monster species that never randomly spawned: neoclassicism immeasurably The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 33) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 2) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 101) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 92) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 16) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 7 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1279 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (5) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(473) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (viking helmet) * skullcap (chain-aventailed helmet) * flack helmet stone (gemmed helmet) * crystal helm (covered helmet) * mining helm (meteoric helmet) * field helm (narrow helmet) * helm of safeguard (space helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (paper gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (roller boots) * boots of safeguard (street boots) Scrolls scroll of healing (BUGGY DEBUGGED OPTIMIZED) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (BAYARD WENZEL) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (HEAVY ELF CANT FLEW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...