Leeroy, chaotic male doppelganger Thalmor ----- -- |..@.... |}}@..}| |..$...| -------- [Leeroy the Concordate Agent] St11 Dx7 Co5 In7 Wi9 Ch12 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: corrosivity You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Potion drop chance was reduced to 98% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: matter spells (turn 17) The following skill became untrainable if you tried to train it too early: sling (turn 58100) The following skill became untrainable after a while: martial arts (turn 49383) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 73762) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 87376 Monster spawn increase reached its maximum at turn 170793 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1369112 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: microfilmed pulque (freq bonus 9) The monster species that spawned more often: kraken (freq bonus 18) The monster species that spawned more often: village idiot (freq bonus 8) The monster species that spawned more often: magma spirit (freq bonus 3) The monster species that spawned more often: fifth-wall breaker (freq bonus 12) The monster species that spawned more often: guardbot (freq bonus 14) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 4) The monster species that spawned more often: cover fiend (freq bonus 5) The monster species that spawned more often: clavicle clinical (freq bonus 6) The monster species that spawned more often: orichalcum dragon (freq bonus 12) The monster species that spawned more often: pesky undead devilfish (freq bonus 7) The monster species that spawned more often: spider globe (freq bonus 20) The monster species that spawned more often: margoyle (freq bonus 5) The monster species that spawned more often: Josefine (freq bonus 12) The monster species that spawned more often: ?00K1-_8D>e