Leeroy, chaotic male doppelganger Thalmor -+--+- |..xx. |....| ..$..| |@@... ------ [Leeroy the Concordate Agent] St13 Dx10 Co5 In9 Wi13 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: infravision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 82% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: martial arts (turn 26) The following skill became untrainable if you tried to train it too early: body armor (turn 90) The following skill became untrainable after a while: scimitar (turn 48932) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 37119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19960 Monster spawn increase reached its maximum at turn 76629 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 897735 The monster class that cannot be genocided was snake The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: baby long worm (freq bonus 24) The monster species that spawned more often: clock warp fungus (freq bonus 20) The monster species that spawned more often: stafspillir (freq bonus 18) The monster species that spawned more often: novice light wall (freq bonus 5) The monster species that spawned more often: glacier fern (freq bonus 16) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 28) The monster species that spawned more often: great orange dragon (freq bonus 42) The monster species that spawned more often: escaladed senor (freq bonus 10) The monster species that spawned more often: hoax turret (freq bonus 18) The monster species that spawned more often: elder thing (freq bonus 20) The monster species that spawned more often: old evil dragon (freq bonus 20) The monster species that spawned more often: real clear hound (freq bonus 8) The monster species that spawned more often: war drake (freq bonus 10) The monster species that spawned more often: mad rage jackal (freq bonus 18) The monster species that spawned more often: vampiric mushroom (freq bonus 12) The monster species that spawned more often: magic laser (freq bonus 12) The monster species that spawned more often: rock worm (freq bonus 10) The monster species that spawned more often: Ruea's plateau boot (freq bonus 26) The monster species that spawned more often: dveikus sephirah (freq bonus 30) The monster species that spawned more often: disembody leprosy (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: aureolin spore The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: annoying cat The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: alighting stipulate The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 78) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 16) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 1) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (519) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (winged helmet) * skullcap (spinning helmet) * flack helmet (long-hair helmet) * crystal helm stone (gemmed helmet) * mining helm (tight helmet) * field helm (secret helmet) * helm of safeguard (echo helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (vampiric gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (tightly fitting boots) * boots of safeguard (living boots) Scrolls scroll of healing (LAD OS GA TIL CITADELLET) scroll of mana (OYII) scroll of phase door (MESSED AFTER RUSH AND WHIRLING) scroll of standard id (WHO CARES) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of greater mana restoration (ONLY THE AMY WILL EVER ASCEND SLEX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.