Leeroy, chaotic male automatic Zyborg --------+------- |..............| |.@f............ |..............| |..............| |..............| |............... ---------------- [Leeroy the Tin Can] St11 Dx8 Co8 In9 Wi8 Ch5 ZybClkMalCha Dlvl:1 $0 HP23(23) Pw8(8) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male automatic Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions e - an uncursed potion of oil (400) {0} Wands d - an uncursed wand of solar beam (0:3) {0} Tools b - an uncursed +1 green lightsaber (1391) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stun resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 85 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 52% Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 86% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: attack spells (turn 331) The following skill became untrainable if you tried to train it too early: shield (turn 3) The following skill became untrainable after a while: unicorn horn (turn 50886) The following skill couldn't be trained before a certain turn number is reached: devices (turn 16488) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48528 Monster spawn increase reached its maximum at turn 259548 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7285775 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: aureolin growth (freq bonus 36) The monster species that spawned more often: orthogonality mucky shove (freq bonus 5) The monster species that spawned more often: Kop Kchief (freq bonus 7) The monster species that spawned more often: animated clay (freq bonus 4) The monster species that spawned more often: dark matter blob (freq bonus 9) The monster species that spawned more often: baby beholder (freq bonus 10) The monster species that spawned more often: octarine grue (freq bonus 24) The monster species that spawned more often: solid patch (freq bonus 24) The monster species that spawned more often: secluded patch (freq bonus 20) The monster species that spawned more often: pish eulogizing (freq bonus 4) The monster species that spawned more often: bramble hulk (freq bonus 8) The monster species that spawned more often: otaku (freq bonus 6) The monster species that spawned more often: black mamba (freq bonus 18) The monster species that spawned more often: moth (freq bonus 18) The monster species that spawned more often: reddish force fungus (freq bonus 12) The monster species that spawned more often: bright blue warp fungus (freq bonus 24) The monster species that spawned more often: giant permamimic (freq bonus 84) The monster species that spawned more often: Olog-hai permamimic (freq bonus 10) The monster species that spawned more often: rot walker (freq bonus 4) The monster species that spawned more often: centralize nubility (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: tiger man The monster species that never randomly spawned: vandal The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: nymph mummy The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: super bully The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: unreal stalk The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 13) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 12) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 102) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 2) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 5) Trap randomization happened for 1 in 739 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (764) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (YELLOWBEARD SCOURGE OF THE SEA) scroll of phase door (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of standard id (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of cure (PATENT PENDING) * scroll of extra healing (THE ENEMY RUN AWAY BY BELLOW) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Potions potion of oil (dandelion) Wands wand of solar beam (interplanar) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.