Leeroy, chaotic male bastard Thalmor -------- +....@@| |....... |......| |......| -------- [Leeroy the Concordate Agent] St14 Dx7 Co11 In7 Wi15 Ch13 ThaBasMalCha Dlvl:1 $0 HP15(15) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to read? [gk-o or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 85% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 10% Tool drop chance was reduced to 75% Food drop chance was reduced to 90% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: polearms (turn 12) The following skill became untrainable if you tried to train it too early: club (turn 837) The following skill became untrainable after a while: matter spells (turn 8983) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 54464) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 148605 Monster spawn increase reached its maximum at turn 331904 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 745199 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: hepton (freq bonus 36) The monster species that spawned more often: wind mold (freq bonus 12) The monster species that spawned more often: chaos drow (freq bonus 3) The monster species that spawned more often: dippable badinaging (freq bonus 24) The monster species that spawned more often: ironman (freq bonus 36) The monster species that spawned more often: skeleton moogle (freq bonus 12) The monster species that spawned more often: bot (freq bonus 10) The monster species that spawned more often: skeleton kobold (freq bonus 64) The monster species that spawned more often: turkish woman (freq bonus 30) The monster species that spawned more often: ill patch (freq bonus 6) The monster species that spawned more often: minded henpeck (freq bonus 3) The monster species that spawned more often: voodoo fetish (freq bonus 27) The monster species that spawned more often: jiggling blob (freq bonus 2) The monster species that spawned more often: monographer despoilment (freq bonus 2) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 15) The monster species that spawned more often: ego dung worm (freq bonus 54) The monster species that spawned more often: cilan maiden (freq bonus 6) The monster species that spawned more often: young water dragon (freq bonus 32) The monster species that spawned more often: samurai mole (freq bonus 9) The monster species that spawned more often: tear star (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster species that never randomly spawned: death mage The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: pustulent force patch The monster species that never randomly spawned: integral stalk The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: altho sixtieth The monster species that never randomly spawned: draug The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 34) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 38) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 4) Trap randomization happened for 1 in 282 traps Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (317) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (dark helmet) * skullcap (less helmet) * flack helmet (narrow helmet) * crystal helm (golden helmet) * mining helm (weeping helmet) * field helm (ruined helmet) * helm of safeguard (translucent helmet) * war hat stone (resounding helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (spacey gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thigh boots) * boots of safeguard (snow boots) Scrolls * scroll of extra healing (R U READY) * scroll of greater mana restoration (NEW VERSIONS ARE BETTER THAN OLD ONES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.