Leeroy, chaotic male bastard Thalmor ------------- |...........| +.{...$@@...| ---------.--- [Leeroy the Concordate Agent] St14 Dx11 Co15 In11 Wi13 Ch10 ThaBasMalCha Dlvl:1 $2 HP15(15) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The oilskin cloak fits very tightly. The moon is waning tonight. towel - This is a tool. Color: magenta. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. According to Douglas Adams, you can do a lot of stuff with a towel. Possible uses include: covering your eyes, wiping your hands, throwing it at a monster or wielding it as a melee weapon. See for yourself if you find any of these useful. :-) inka amulet - This is an amulet. Color: orange. Material: elasthan. Appearance: inka. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. Unfortunately you don't know more about it. You will gain more information if you identify this item. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets j - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} e - an uncursed +2 knife {2} f - 3 blessed +0 spears named Nature's Peace {36} g - an uncursed +0 trident {10} Armor b - an uncursed -3 elven mithril-coat (being worn) {60} h - an uncursed +1 oilskin cloak (being worn) {4} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} Tools i - 3 blessed tallow candle (2000)'s {0} k - a blessed towel {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 96% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 98% Tool drop chance was reduced to 89% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: general combat (turn 11) The following skill became untrainable if you tried to train it too early: saber (turn 34) The following skill became untrainable after a while: bare-handed combat (turn 65414) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 7552) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33825 Monster spawn increase reached its maximum at turn 85482 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1646586 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: cave troll (freq bonus 24) The monster species that spawned more often: card force patch (freq bonus 63) The monster species that spawned more often: holding girl (freq bonus 8) The monster species that spawned more often: rougelike (freq bonus 24) The monster species that spawned more often: curse vortex (freq bonus 28) The monster species that spawned more often: large harpy (freq bonus 18) The monster species that spawned more often: buffer curtsy protraction (freq bonus 42) The monster species that spawned more often: aqua muncher (freq bonus 5) The monster species that spawned more often: trap expert (freq bonus 21) The monster species that spawned more often: float flyler (freq bonus 60) The monster species that spawned more often: multicolor bulb (freq bonus 12) The monster species that spawned more often: chaos hound (freq bonus 18) The monster species that spawned more often: young adult red dragon (freq bonus 32) The monster species that spawned more often: gray warp patch (freq bonus 14) The monster species that spawned more often: black hole blob (freq bonus 27) The monster species that spawned more often: phaser warp fungus (freq bonus 12) The monster species that spawned more often: shimmering warp fungus (freq bonus 27) The monster species that spawned more often: great shimmering dragon (freq bonus 22) The monster species that spawned more often: techno warp fungus (freq bonus 60) The monster species that spawned more often: giant praying mantis (freq bonus 42) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 16) The monster species that never randomly spawned: piranha The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: pink draconian The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: ergonomic gonif kanji descriptively begum misalignment The monster species that never randomly spawned: weak guard The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 66) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 27) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 19) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 80) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Trap randomization happened for 1 in 350 traps Next attribute increase check would have come at turn 250 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (760) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (inka) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (musical helmet) * skullcap (masked helmet) * flack helmet (covered helmet) * crystal helm (spired helmet) * mining helm (narrow helmet) * field helm (bug-tracking helmet) * helm of safeguard (mechanical helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (grey-shaded gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (combat boots) * boots of safeguard (yellow sneakers) Scrolls * scroll of extra healing (PNLS DTH) * scroll of greater mana restoration (MY NAME IS MISTER SIR) scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (ADA ILIKET) scroll of standard id (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) Tools * oilskin sack (bag) * grappling hook (iron hook) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 162 points, Since you escaped early, the score list will not be checked.