Leeroy, chaotic male doppelganger Thalmor --------------- |.....@.......| |.............| |.......@..$..| |.............| |.............| -.------------- [Leeroy the Concordate Agent] St9 Dx7 Co7 In5 Wi9 Ch5 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC10 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. What do you want to take off? [b or ?*] You finish taking off your suit. You can't go down here. Pick an object. @ a human or elf or you (doppelganger thalmor called Leeroy) Accessing Pokedex entry for doppelganger... Base statistics of this monster type: Base level = 9, difficulty = 11, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical What do you want to throw? [acd or ?*] Never mind. # You have 10 free polymorphs left. Polymorph at will? [yn] (n) You don't have the energy to polymorph! You need at least 20! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: curse resistance You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 79% Armor drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 119) The following skill became untrainable if you tried to train it too early: axe (turn 72) The following skill became untrainable after a while: attack spells (turn 32929) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 57706) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31956 Monster spawn increase reached its maximum at turn 141378 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6565860 The monster class that cannot be genocided was rodent The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: squirt gargoyle (freq bonus 12) The monster species that spawned more often: whew portalled (freq bonus 42) The monster species that spawned more often: poison eye (freq bonus 5) The monster species that spawned more often: reddish mold (freq bonus 28) The monster species that spawned more often: suckoth blob (freq bonus 20) The monster species that spawned more often: hunting wolf (freq bonus 27) The monster species that spawned more often: JNR (freq bonus 24) The monster species that spawned more often: nasty lich (freq bonus 20) The monster species that spawned more often: volcanic cattle (freq bonus 24) The monster species that spawned more often: duckpin ectoplasm (freq bonus 12) The monster species that spawned more often: impersonated peart sacking exclaimed (freq bonus 8) The monster species that spawned more often: mixture dietary (freq bonus 56) The monster species that spawned more often: linefeed methodic (freq bonus 12) The monster species that spawned more often: chaos elemental (freq bonus 4) The monster species that spawned more often: mythical dawn agent (freq bonus 8) The monster species that spawned more often: deadly permamimic (freq bonus 72) The monster species that spawned more often: thorn spore (freq bonus 6) The monster species that spawned more often: card fungus (freq bonus 12) The monster species that spawned more often: mind growth (freq bonus 7) The monster species that spawned more often: black numenorean (freq bonus 60) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 9) The monster species that never randomly spawned: orange draconian The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: harmonic alien pod The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: pack lord The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: Lilly The monster species that never randomly spawned: vandal The monster species that never randomly spawned: Otto The monster species that never randomly spawned: imbuing revolutionary tatting reoriented remodeled The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 18) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 102) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 50) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 10) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 51) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 66) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 4) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 1831 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (593) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (weeping helmet) * skullcap (netradiation helmet) * flack helmet (middle-earth helmet) * crystal helm (kitchen hat) * mining helm (dim colored helmet) * field helm (musical helmet) * helm of safeguard (guzzle helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (covered pair of gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (jade boots) * boots of safeguard (nature boots) Scrolls scroll of healing (RUN DONTDIE HITUNDERSCORE) scroll of mana (XA 35) scroll of phase door (RANTING BACILLUS) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of greater mana restoration (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.