Leeroy, chaotic male albae Thalmor ----------------- ----- ##|............(.<| ##|...| #,................| #,....| #,----------------- #,|...| #,# #,|...| #,# ###--------------############,----- #,# #@@..!!..!!!..!!|,,,,,,,,,,,,,# #,# #@# .G!.!!!$!!..|,################### ------ #,####,# !!$!!!!!!.|,,,,,,,,,,,,,,,,,,,# ##|....| #`,,,#,# .!.]!!.!|,##---------------,########).....| ----------,,,######---------,##|.............|,,,,,,,,,,|_...| |.........,,,,,,,,,,,,,,,,,,,,,..............|,#########|....| |........|,,,##################|.............|,# |....| |..._....|,,,### |.............|,#########------ |........|#,,,,`###############---------------,,,,,,,,,,,` |.........,,###,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`########### ---|------### ################################# #,# [Leeroy the Whitegold Ambassador] St16 Dx10 Co12 In10 Wi10 Ch8 ThaAlbMalCha Dlvl:2 $22 HP-16(46) Pw52(52) AC3 Xp4/132 Wt320/1750 T2179 Ftd Par Latest messages Syktywkar hits you! [-9 -> 24] You faint from lack of food. Syktywkar thrusts her knife. Syktywkar just misses! Syktywkar thrusts her knife. Syktywkar hits you! [-11 -> 13] Syktywkar thrusts her knife. Syktywkar hits you! [-6 -> 8] Warning: HP low! Syktywkar thrusts her knife. Syktywkar hits you! Thalmor is about to die. [-7 -> 1] Warning: HP low! Syktywkar thrusts her knife. Syktywkar hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -7 dark elven arrows named Great Expectations (in quiver) {1} n - an uncursed +0 broadsword (alternate weapon; not wielded) {30} q - an uncursed +0 lucern hammer {60} z - 3 blessed +0 orcish daggers {12} A - an uncursed +0 orcish short sword {12} Armor b - a blessed +1 elven mithril-coat (being worn) {60} x - an uncursed +0 plasteel armor {50} Comestibles p - an uncursed clove of garlic {0} r - an uncursed eucalyptus leaf {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Potions B - an uncursed potion of hallucination {0} Wands t - an uncursed wand of polymorph (0:6) {0} Tools s - an uncursed stethoscope {0} v - an uncursed sack {53} Contents of the sack: 3 uncursed +0 orcish spears {36} 14 uncursed +0 darts {0} an uncursed +0 orcish short sword {12} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 38% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 48) The following skill became untrainable after a while: long sword (turn 35232) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 47713) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27776 Monster spawn increase reached its maximum at turn 177686 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748800 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: doomsay (freq bonus 12) The monster species that spawned more often: lightbringer (freq bonus 24) The monster species that spawned more often: carrion bird (freq bonus 3) The monster species that spawned more often: void stalk (freq bonus 12) The monster species that spawned more often: huge metal mole (freq bonus 14) The monster species that spawned more often: killer chicken (freq bonus 4) The monster species that spawned more often: disembody leprosy (freq bonus 21) The monster species that spawned more often: hellbound spirit (freq bonus 15) The monster species that spawned more often: smoke golem (freq bonus 10) The monster species that spawned more often: complexest dashing (freq bonus 3) The monster species that spawned more often: perpetuated auctioning (freq bonus 3) The monster species that spawned more often: anthrazite spore (freq bonus 3) The monster species that spawned more often: vogon (freq bonus 14) The monster species that spawned more often: redundant terminator (freq bonus 10) The monster species that spawned more often: Air Spirit (freq bonus 12) The monster species that spawned more often: spider bomb (freq bonus 15) The monster species that spawned more often: Kazuki Kazama (freq bonus 4) The monster species that spawned more often: dark jedi (freq bonus 6) The monster species that spawned more often: disenchanter stalk (freq bonus 12) The monster species that spawned more often: kobold archer (freq bonus 9) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 9) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: fucking traitorism redactor The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: coins of precious gold The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: frost giant The monster species that never randomly spawned: sluggish beam The monster species that never randomly spawned: blank warp fungus The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 23) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 30) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 2) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 5247 Strength training was 2 Dexterity training was -1 Wisdom training was 4 Constitution training was -15 You were sleep resistant You were magic-protected You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had -346 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R LIMIT(0) weapon practice 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) blood ritual 4 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (viking helmet) * skullcap (full helmet) * flack helmet (grimace helmet) * crystal helm (resounding helmet) * mining helm (covered helmet) * field helm (eternal helmet) * helm of safeguard (meteoric helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (princess gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (red sneakers) * boots of safeguard (mud boots) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (PLEBHACK NOW WITH SAVESTATES) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) Potions potion of hallucination (amber) Wands wand of polymorph (twisted) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a large cockroach 0 giant ticks (3 created) a float flyler an armed panther a hobbit gentleman a kobold a pack kobold a pleasure 0 small kobolds (1 created) a mini leprechaun 0 mini mimics (1 created) a goblin a sewer rat 2 evasive sewer rats 2 field voles 0 grey centipedes (1 created) a grid bug 2 tron bugs a fruit bat a lichen an unalignment thing an undefined creature 0 passivity lichens (1 created) a red mushroom 0 sucker growths (1 created) 0 gnomes (1 created) a baby ogre a friendly adventurer 0 chimney sweeps (1 created) 2 weary pilgrims 0 blubbering idiots (1 created) a sailor a coal miner 0 humans (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) a twen 0 iguanas (1 created) a mini rub monster 45 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 23 times You killed 23 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (15 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (65 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...