Leeroy, chaotic male albae Thalmor ---------------- |............... |.......@......| |........@.....| -----------.---- [Leeroy the Concordate Agent] St5 Dx4 Co12 In11 Wi6 Ch4 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 83% Wand drop chance was reduced to 95% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 94% Food drop chance was reduced to 94% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: healing spells (turn 40) The following skill became untrainable if you tried to train it too early: divination spells (turn 498) The following skill became untrainable after a while: dagger (turn 18775) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 32153) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61230 Monster spawn increase reached its maximum at turn 111805 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2283570 The monster class that cannot be genocided was lich The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: triacoson (freq bonus 12) The monster species that spawned more often: ital optometrical eliminant (freq bonus 5) The monster species that spawned more often: romeo promisor sow feral (freq bonus 36) The monster species that spawned more often: amorphous force fungus (freq bonus 24) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 4) The monster species that spawned more often: werelocust (freq bonus 9) The monster species that spawned more often: booze unexceptionably (freq bonus 12) The monster species that spawned more often: adult black dragon (freq bonus 30) The monster species that spawned more often: freezing mucus (freq bonus 16) The monster species that spawned more often: armenia inferior (freq bonus 30) The monster species that spawned more often: besting collate (freq bonus 15) The monster species that spawned more often: clockwise jejunum (freq bonus 5) The monster species that spawned more often: white beam (freq bonus 20) The monster species that spawned more often: nondescript force fungus (freq bonus 3) The monster species that spawned more often: Anna (freq bonus 30) The monster species that spawned more often: bloodseeker (freq bonus 24) The monster species that spawned more often: icy light (freq bonus 18) The monster species that spawned more often: autohit slinger (freq bonus 16) The monster species that spawned more often: dark green ogre (freq bonus 24) The monster species that spawned more often: large arrow turret (freq bonus 10) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 15) The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: hollow one The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: soul burner The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: baby ogre The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: interfacing lapper The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 56) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 21) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 1) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (dim colored helmet) * skullcap (green bowel) * flack helmet (crazy helmet) * crystal helm (metal disk) * mining helm (bug-tracking helmet) * field helm (visored helmet) * helm of safeguard (space helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (covered pair of gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (persian boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (RESURRECTION) scroll of mana (ITS GRUNTHACK ALL OVER AGAIN) scroll of phase door (NOW YOU SEE IT) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (TWAS BRILLIG) * scroll of extra healing (MERKELDAEMMERUNG) * scroll of greater mana restoration (GRASS MUD HORSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.