Leeroy, chaotic male albae Slave Master -------- .d@....| |......| +......| |......| ......| |......- .....F. |........ ......... .......... ------------ [Leeroy the Slave Trader] St9 Dx11 Co10 In4 Wi14 Ch5 SlaAlbMalCha Dlvl:1 $0 HP24(24) Pw18(18) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. In what direction? [hykulnjb><] Never mind. You don't know any spells right now. scroll of taming - This is a scroll. Color: cyan. Material: paper. Appearance: MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. If you read this scroll, it tries to tame all adjacent monsters. Certain monsters may resist, and some boss monsters are outright immune to this effect. Beware, there will be no return! Still climb? [yn] (n) Your inventory Comestibles a - 3 uncursed tripe rations {0} b - 5 uncursed food rations {0} c - 9 uncursed apples {0} d - an uncursed orange {0} e - an uncursed tin of spinach {0} f - an uncursed tin of spinach {0} Scrolls k - a blessed scroll of taming {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Tools g - an uncursed leather leash {0} h - an uncursed leather saddle {0} i - an uncursed magic whistle {0} j - an uncursed oil lamp (1245) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: numbopathy You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 410 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 93% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: scimitar (turn 12) The following skill became untrainable if you tried to train it too early: knife (turn 994) The following skill became untrainable after a while: unicorn horn (turn 36116) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 50674) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106790 Monster spawn increase reached its maximum at turn 332750 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 285012 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: mashed plasticizer (freq bonus 9) The monster species that spawned more often: forfeit wiped (freq bonus 2) The monster species that spawned more often: lactobacilli regretting (freq bonus 8) The monster species that spawned more often: The Nemean Lion (freq bonus 18) The monster species that spawned more often: fife stalk (freq bonus 3) The monster species that spawned more often: stilting rehired (freq bonus 3) The monster species that spawned more often: g-choice (freq bonus 20) The monster species that spawned more often: black turret (freq bonus 8) The monster species that spawned more often: carrion wyrm (freq bonus 18) The monster species that spawned more often: mist wolf (freq bonus 3) The monster species that spawned more often: fluidity memorable (freq bonus 12) The monster species that spawned more often: furry jaguar (freq bonus 18) The monster species that spawned more often: yellow devil (freq bonus 6) The monster species that spawned more often: beige missingno (freq bonus 8) The monster species that spawned more often: death leprechaun (freq bonus 10) The monster species that spawned more often: yellow boomer (freq bonus 4) The monster species that spawned more often: asgardian (freq bonus 6) The monster species that spawned more often: emotionalism intermittent (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 4) The monster species that spawned more often: doping warrior (freq bonus 20) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 20) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: red spore The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: mooter palest The monster species that never randomly spawned: antimatter growth The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 26) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 17) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 24) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of taming (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of standard id (I DONT UNDERSTAND RUSSIAN) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Potions potion of oil (golden) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Slave Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.