Leeroy, chaotic male albae Mahou Shoujo ------ |....+ |..@.| |....| |.@..| --|--- [Leeroy the Schoolkid] St8 Dx4 Co7 In11 Wi15 Ch15 MahAlbMalCha Dlvl:1 $0 HP26(26) Pw4(12) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # You don't have enough energy to cast that spell. The required amount was 13. "detect unseen!" Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 orcish shield (being worn) {20} b - an uncursed +0 pair of low boots (being worn) {4} Comestibles g - an uncursed tin of low ooze {0} h - an uncursed tin of xof meat {0} i - an uncursed tin of peaches {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of detect unseen (0:2) {0} e - an uncursed finalized spellbook of detect unseen (2:5) {0} f - an uncursed spellbook of BUC randomization (7:5) {0} Wands c - an uncursed wand of striking (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 66% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: techniques (turn 4) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 198) The following skill became untrainable after a while: chaos spells (turn 63114) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 17252) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21517 Monster spawn increase reached its maximum at turn 127957 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 963119 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: real corpse hound (freq bonus 10) The monster species that spawned more often: catfish (freq bonus 14) The monster species that spawned more often: preponderated enriching (freq bonus 6) The monster species that spawned more often: interpolation formidably (freq bonus 6) The monster species that spawned more often: dark elemental (freq bonus 8) The monster species that spawned more often: big potion trove (freq bonus 10) The monster species that spawned more often: gazer archhorror (freq bonus 6) The monster species that spawned more often: daleth grimed pouffe (freq bonus 16) The monster species that spawned more often: undead fighter (freq bonus 18) The monster species that spawned more often: shouter untrue (freq bonus 7) The monster species that spawned more often: clock colony (freq bonus 6) The monster species that spawned more often: breccia individualist (freq bonus 16) The monster species that spawned more often: petro force patch (freq bonus 8) The monster species that spawned more often: pack kobold (freq bonus 6) The monster species that spawned more often: werepeeptoe (freq bonus 18) The monster species that spawned more often: pile of killer coins (freq bonus 2) The monster species that spawned more often: healing trove (freq bonus 18) The monster species that spawned more often: minocentaur (freq bonus 12) The monster species that spawned more often: priestess (freq bonus 4) The monster species that spawned more often: creeping ruby gems (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: goblin leader The monster species that never randomly spawned: narrowest jurisprudence The monster species that never randomly spawned: black rogue The monster species that never randomly spawned: Tiiwii The monster species that never randomly spawned: icicle ripper The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: slime The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: cannon golem The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 50) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 178) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 36) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 1924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having wonderlegs (0) Your chance to block was 20% You had 1498 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 610% b - BUC randomization 5 chaos 95% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish shield (red-eyed shield) low boots (walking shoes) Scrolls scroll of healing (RAGE CAN ADD POWER) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (NR 9) scroll of standard id (LOGUNO JIVYA EVILYVON) scroll of cure (STARS) * scroll of extra healing (NO FAIL ATTACKING BY SUMMER) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of detect unseen (hardcover) spellbook of BUC randomization (twisting) Wands wand of striking (sycamore) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.