Leeroy, chaotic male albae Mahou Shoujo ----- ...-- -.... |.@.| -.@.| ...-- ----- [Leeroy the Schoolkid] St6 Dx4 Co7 In6 Wi10 Ch15 MahAlbMalCha Dlvl:1 $0 HP26(26) Pw12(12) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. wand of striking - This is a wand. Color: white. Material: mysterious. Appearance: writhing. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that shoots invisible bolts of force to damage enemies, break doors and otherwise interact with the dungeon. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 plate mail (being worn) {200} b - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles g - an uncursed tin of jackal meat {0} h - an uncursed tin of twen meat {0} i - an uncursed tin of sewer rat meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of cure hallucination (0:1) {0} e - an uncursed spellbook of detect food (0:2) {0} f - an uncursed fireproof spellbook of knock (0:5) {0} Wands c - an uncursed wand of striking (0:11) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: keen memory You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 349 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 62% Wand drop chance was reduced to 97% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 66% Food drop chance was reduced to 74% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: martial arts (turn 374) The following skill became untrainable after a while: scimitar (turn 19028) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 59168) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27840 Monster spawn increase reached its maximum at turn 178470 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 508920 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: albino spore (freq bonus 3) The monster species that spawned more often: force mugger (freq bonus 6) The monster species that spawned more often: lotus naga (freq bonus 16) The monster species that spawned more often: sucker gremlin (freq bonus 18) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 24) The monster species that spawned more often: blabbering otaku (freq bonus 8) The monster species that spawned more often: armed panther (freq bonus 3) The monster species that spawned more often: wooden force fungus (freq bonus 15) The monster species that spawned more often: prefecture libbed (freq bonus 2) The monster species that spawned more often: tetracoson (freq bonus 6) The monster species that spawned more often: journeyman medium wall (freq bonus 6) The monster species that spawned more often: indigo force patch (freq bonus 6) The monster species that spawned more often: Dantalion (freq bonus 4) The monster species that spawned more often: petty large snake (freq bonus 6) The monster species that spawned more often: vice (freq bonus 20) The monster species that spawned more often: poliwhirl (freq bonus 12) The monster species that spawned more often: reinvestigation knighted (freq bonus 30) The monster species that spawned more often: porter cursed stalk (freq bonus 9) The monster species that spawned more often: shady missingno (freq bonus 72) The monster species that spawned more often: hellwasp (freq bonus 9) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: Warder Lieutenant The monster species that never randomly spawned: toadyish sounded volatilization aftermost The monster species that never randomly spawned: jamaica parenthood The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: s5Q(l\'z")y$DS The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: disarraying journalizing The monster species that never randomly spawned: peritoneal pong vigilantly The monster species that never randomly spawned: navy mushroom The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 12) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 215) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 23) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 67) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 3) Trap randomization happened for 1 in 587 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 81% 300% b - detect food 2 divine 74% 200% c - knock 1 matter 74% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of mana (DRAW WAT STUNT) scroll of phase door (SEX OCYMISOX) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (HOW CONVENIENT) * scroll of extra healing (PUTIUS CONSIO) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Spellbooks spellbook of cure hallucination (stinking) spellbook of detect food (underworld) spellbook of knock (encrypted) Wands wand of striking (writhing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.