Leeroy, chaotic male albae Thalmor -------- |......| |......| |......| |......| .$.....| |......| |....... |......| |......| |...@..| |...@..| -------- [Leeroy the Concordate Agent] St12 Dx7 Co13 In9 Wi11 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed -1 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 168 Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 58% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 87% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: healing spells (turn 13) The following skill became untrainable if you tried to train it too early: matter spells (turn 1152) The following skill became untrainable after a while: enchantment spells (turn 53141) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 8703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62793 Monster spawn increase reached its maximum at turn 123326 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 812786 The monster class that cannot be genocided was worm The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: garter snake (freq bonus 4) The monster species that spawned more often: noxious force fungus (freq bonus 3) The monster species that spawned more often: epidote warp fungus (freq bonus 12) The monster species that spawned more often: rapping nonparticipating (freq bonus 5) The monster species that spawned more often: raging legal (freq bonus 12) The monster species that spawned more often: corrosive bulb (freq bonus 6) The monster species that spawned more often: broken star (freq bonus 5) The monster species that spawned more often: Pseudo-Gollum (freq bonus 30) The monster species that spawned more often: slumber sphere (freq bonus 4) The monster species that spawned more often: probe patch (freq bonus 12) The monster species that spawned more often: energar (freq bonus 12) The monster species that spawned more often: poison elemental (freq bonus 6) The monster species that spawned more often: impenetrable black unicorn (freq bonus 15) The monster species that spawned more often: dim light (freq bonus 4) The monster species that spawned more often: disgusting force fungus (freq bonus 3) The monster species that spawned more often: inhere raddling (freq bonus 3) The monster species that spawned more often: greedily authenticator (freq bonus 3) The monster species that spawned more often: young orange dragon (freq bonus 24) The monster species that spawned more often: vivid light (freq bonus 12) The monster species that spawned more often: pumping ray (freq bonus 5) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: brown missingno The monster species that never randomly spawned: hidden growth The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: space monkey The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: red warp patch The monster class that always generated with extra speed: nymph The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 4) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 6) Trap randomization happened for 1 in 195 traps Trap difficulty was increased by 59 Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (scuba helmet) * skullcap (formula one helmet) * flack helmet (narrow helmet) * crystal helm (secret helmet) * mining helm (fish bowl) * field helm (knowledgeable helmet) * helm of safeguard (crazy helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (grey-shaded gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (yellow sneakers) * boots of safeguard (rain boots) Scrolls scroll of healing (FORMAT C) scroll of mana (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.