Leeroy, chaotic male albae Thalmor -.-.-- |..@.+ |...@| ------ [Leeroy the Concordate Agent] St8 Dx9 Co8 In11 Wi17 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fire resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 72% Wand drop chance was reduced to 81% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 90% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: body spells (turn 112) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 256) The following skill became untrainable after a while: chaos spells (turn 45347) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 55370) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32672 Monster spawn increase reached its maximum at turn 153992 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1782385 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: oddish (freq bonus 18) The monster species that spawned more often: blabbering otaku (freq bonus 5) The monster species that spawned more often: slime mold (freq bonus 4) The monster species that spawned more often: water wight (freq bonus 8) The monster species that spawned more often: Bulletproof Katcher (freq bonus 18) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: void patch (freq bonus 12) The monster species that spawned more often: hobbit mummy (freq bonus 24) The monster species that spawned more often: express train (freq bonus 21) The monster species that spawned more often: sulfuric acid cloud (freq bonus 24) The monster species that spawned more often: limbier blousier (freq bonus 18) The monster species that spawned more often: revenant (freq bonus 36) The monster species that spawned more often: stalactite penetrator (freq bonus 16) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 16) The monster species that spawned more often: grave recurving category unseating (freq bonus 18) The monster species that spawned more often: azure force patch (freq bonus 14) The monster species that spawned more often: big implant trove (freq bonus 6) The monster species that spawned more often: slow mushroom (freq bonus 24) The monster species that spawned more often: iron golem (freq bonus 8) The monster species that spawned more often: spinner force fungus (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: hidden spore The monster species that never randomly spawned: fantast maidenhood snorer The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: metal ripper The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: nasty mold The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 20) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 15) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 3) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (yellow helmet) * skullcap (radiant helmet) * flack helmet (long-hair helmet) * crystal helm (red helmet) * mining helm (visored helmet) * field helm (brick helmet) * helm of safeguard (engraved helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (poor gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (gentle boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (SEX OCYMISOX) scroll of standard id (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of cure (BASIL BALLS OF BEAN BREAD) * scroll of extra healing (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) * scroll of greater mana restoration (IDE BY 0) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.