Leeroy, chaotic male albae Thalmor .@. .@. }.. [Leeroy the Concordate Agent] St9 Dx7 Co6 In11 Wi10 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: teleport control You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 50% Wand drop chance was reduced to 81% Potion drop chance was reduced to 95% Armor drop chance was reduced to 80% Tool drop chance was reduced to 48% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 16) The following skill became untrainable if you tried to train it too early: whip (turn 75) The following skill became untrainable after a while: high heels (turn 29082) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 37952) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61322 Monster spawn increase reached its maximum at turn 194508 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 288508 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 24) The monster species that spawned more often: forded detained stylishly (freq bonus 52) The monster species that spawned more often: sting elbowroom (freq bonus 50) The monster species that spawned more often: bus driver (freq bonus 27) The monster species that spawned more often: radioactive jelly (freq bonus 208) The monster species that spawned more often: animated winter stiletto (freq bonus 52) The monster species that spawned more often: visional preconstruct (freq bonus 87) The monster species that spawned more often: jigged ballyhooing (freq bonus 56) The monster species that spawned more often: arbitrator (freq bonus 54) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 25) The monster species that spawned more often: tome of divine wrath (freq bonus 56) The monster species that spawned more often: large cockroach (freq bonus 150) The monster species that spawned more often: vampiric colony (freq bonus 104) The monster species that spawned more often: lizard man (freq bonus 104) The monster species that spawned more often: leisured sulphured (freq bonus 54) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 54) The monster species that spawned more often: armed cockatrice (freq bonus 174) The monster species that spawned more often: nasty mushroom (freq bonus 52) The monster species that spawned more often: superscripted wed (freq bonus 50) The monster species that spawned more often: tapioca snake (freq bonus 52) The monster species that spawned more often: free draconian (freq bonus 27) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 24) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster species that never randomly spawned: oncologic tolerance The monster species that never randomly spawned: aoa The monster species that never randomly spawned: cantoned interlunar The monster species that never randomly spawned: helper mummy The monster species that never randomly spawned: roguishly unfought vesicular The monster species that never randomly spawned: platinum growth The monster species that never randomly spawned: librarian The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: drawdown eurasia The monster species that never randomly spawned: maestoso reinvolve The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 38) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 19) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 15) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 1912 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (crazy helmet) * skullcap (golden helmet) * flack helmet (chain-aventailed helmet) * crystal helm (tribal helmet) * mining helm (basin helmet) * field helm (crested helmet) * helm of safeguard (green bowel) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (yellow gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (clunky heels) * boots of safeguard (combat boots) Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (XNETHACK GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of greater mana restoration (INEMPTIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.