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[Leeroy the Heretic Hunter] St14 Dx10 Co9 In12 Wi15 Ch10 ThaAlbMalCha Dlvl:5 $760 HP-1(93) Pw124(124) AC2 Xp9/3592 Wt608/1770 T6409 Cnf Hld Latest messages The tin golem just misses! The animated armor claws you! [-2 -> 21] The animated armor lashes you! [-1 -> 20] The rope golem claws you! [-4 -> 16] Warning: HP low! The rope golem claws you! [-1 -> 15] Warning: HP low! The rope golem grabs you! Thalmor, your life force is running out. [-6 -> 9] Warning: HP low! The tin golem claws you! [-6 -> 3] Warning: HP low! The tin golem claws you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} k - the blessed +3 orcish short sword named Spiritkeeper {12} o - an uncursed +0 knife {2} r - a blessed +0 silver saber {12} t - an uncursed +0 pistol {8} u - 22 blessed +0 bullets {0} C - an uncursed +0 two-handed sword {60} D - an uncursed +0 elven dagger {4} E - an uncursed +0 short sword {12} G - an uncursed poisoned +0 knife {2} H - an uncursed +0 long sword (weapon in hand) {16} J - 14 blessed +2 arrows (in quiver) {0} T - an uncursed +0 dwarvish short sword {12} Armor b - an uncursed +1 elven mithril-coat (being worn) {60} m - an uncursed +0 orcish helm (being worn) {12} p - an uncursed +0 enchanted (of cold resistance) small shield {12} q - a blessed +0 pair of low boots {4} s - an uncursed +0 pair of leather gloves {4} A - a blessed +5 scale mail {100} I - an uncursed +0 enchanted (of vortices) orcish helm {12} Comestibles l - 3 uncursed apples {0} B - an uncursed food ration {0} K - an uncursed cram ration {0} L - 4 uncursed carrots {0} N - an uncursed tripe ration {0} V - 3 uncursed cream pies {0} Y - an uncursed fortune cookie {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - 2 uncursed scrolls of cure {0} z - a cursed scroll of healing {0} F - an uncursed finalized scroll of enchant armor {0} W - a cursed scroll of warding {0} Potions M - a blessed potion of extra healing {0} P - an uncursed potion of oil (400) {0} Rings w - an uncursed ring of shock resistance {0} x - an uncursed ring of free action {0} Q - a blessed +1 ring of protection {0} Wands j - an uncursed wand of extra healing (0:8) {0} v - an uncursed wand of cold (0:6) {0} X - an uncursed wand of trap creation (0:17) {0} Tools n - an uncursed oilskin sack {181} y - a blessed oilskin sack {5} O - an uncursed pair of radioglasses {0} R - an uncursed skeleton key {0} Z - an uncursed land mine {30} Gems # - 2 blessed +0 worthless pieces of green glass {2} # - 2 uncursed +0 worthless pieces of violet glass {2} U - an uncursed +0 worthless piece of pink glass {1} Contents of the oilskin sack: 5 uncursed +0 flint stones an uncursed spellbook of charm monster (0:2) {0} an uncursed finalized spellbook of hyper beam (7:1) {0} an uncursed sandwich {0} an uncursed +1 orcish helm {12} 3 cursed -3 orcish spears named Boromir's Gift {36} an uncursed +0 arrow {0} an uncursed +0 orcish dagger {4} a blessed +1 spear {12} an uncursed +1 hugging boot {5} 14 blessed +2 darts {0} an uncursed +0 scimitar {16} the uncursed -3 scimitar named Equal Rites {16} an uncursed +0 boomerang {0} an uncursed +0 orcish short sword {12} an uncursed +0 two-handed sword {60} an uncursed +0 knife {2} 54 uncursed +0 darts {0} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 38 Your max alignment was 38 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: discount action You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 89% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 31% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: crossbow (turn 39) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 990) The following skill became untrainable after a while: short sword (turn 13059) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 4441) Number of artifacts generated was 2 Number of fake artifacts generated was 12 Monster spawn increase started at turn 42853 Monster spawn increase reached its maximum at turn 268751 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1294245 The monster class that cannot be genocided was piercer The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: volt growth (freq bonus 8) The monster species that spawned more often: high ping bastard (freq bonus 8) The monster species that spawned more often: karate scrub (freq bonus 36) The monster species that spawned more often: werexorn (freq bonus 4) The monster species that spawned more often: Micompos (freq bonus 6) The monster species that spawned more often: Shaktari (freq bonus 16) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 20) The monster species that spawned more often: spherical beam (freq bonus 12) The monster species that spawned more often: rock kobold (freq bonus 2) The monster species that spawned more often: amorphous fungus (freq bonus 5) The monster species that spawned more often: pwning tweaker (freq bonus 33) The monster species that spawned more often: sly water nymph (freq bonus 4) The monster species that spawned more often: water cattle (freq bonus 9) The monster species that spawned more often: gray newt (freq bonus 12) The monster species that spawned more often: trap mold (freq bonus 20) The monster species that spawned more often: demonek (freq bonus 30) The monster species that spawned more often: orc shaman (freq bonus 12) The monster species that spawned more often: super enemy (freq bonus 15) The monster species that spawned more often: gruesome troll (freq bonus 3) The monster species that spawned more often: network worded (freq bonus 16) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 7) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: shade monster The monster species that never randomly spawned: spinner force patch The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: cylon centurion The monster species that never randomly spawned: Minator Katcher The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: marauder The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: Arabella's high-heeled lady shoe The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 38) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 31) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 8427 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 50 You were sleep resistant You were confused (5) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having discount action (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 988 points of nutrition remaining You were held by a rope golem Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - hyper beam 7 attack 99% 58% b - charm monster 4 enchant 90% 85% Techniques known in the end Name Level Status dazzle 9XR LIMIT(0) weapon practice 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(2578) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(448) blood ritual 9 R LIMIT(0) charge saber 5 R LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (padded helmet) * skullcap (aluminium helmet) * flack helmet (winged helmet) * crystal helm (scuba helmet) * mining helm (poor helmet) * field helm (black helmet) * helm of safeguard (secret helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (velvet gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (erotic boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of mana (SIR I HAVE TO TAKE A SHIT) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of cure (THEN CALL IT POPO MAIL) * scroll of extra healing (HLY HLS) * scroll of greater mana restoration (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of stoning (POWER PERFORATO AS BARET) scroll of teleportation (ELPHE MONATER) scroll of enchant armor (ARMFLAUSCHLER) scroll of warding (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Spellbooks spellbook of hyper beam (far away) spellbook of charm monster (acidic) Potions potion of extra healing (palmarosa) potion of oil (dark green) Rings ring of shock resistance (cashed) ring of free action (lead) ring of protection (lapis lazuli) Wands wand of cold (lead) wand of trap creation (shapeless) wand of extra healing (belled) Tools oilskin sack (bag) skeleton key (key) Gems worthless piece of green glass (green) worthless piece of violet glass (violet) worthless piece of pink glass (pink) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a flying toaster 0 blobs (1 created) an acid blob a red blob 0 blue blobs (1 created) 0 combo fuel barrels (1 created) a cock a chicken 2 thick jackals 2 pack foxes 3 pack dogs an ae a dingo puppy a cubic eye a scrawny cat a kitten a winged-demon a statue gargoyle a hobbit reveller a normal hobbit (2 created) a dwarf lord mutant 0 dwarven wizards (1 created) 0 larva imps (1 created) an evasive homunculus a force imp 6 large group kobolds a kobold hewer 0 baby mimics (2 created) 0 mynocks (1 created) 0 mimics (1 created) a mountain nymph 0 quicklings (1 created) 6 goblins (7 created) a mega goblin 3 group goblins a cave goblin 2 hobgoblins 2 evasive hill orcs an orc infantry an Isengard orc an alien egg an Uruk-hai an orc shaman a goblin fighter an orc-captain an a-type 0 porter rock piercers (1 created) an oyaji 2 giant badgers a boar 3 drains rats (5 created) an eevee a rock mole a metal mole 0 white centipedes (1 created) 0 gray unicorn foals (1 created) 0 minor fog clouds (1 created) 0 fog clouds (1 created) 0 vampire clouds (1 created) 4 grid bugs 2 tron bugs 0 weregridbugs (1 created) a stone bug 2 microscopic space fleets a catbot an egg-laying mammal a flapbat a vulture 2 weak crows a giant bat a tower vulture 0 low centaurs (1 created) a baby golden dragon an emu an invisible badguy a lichen a porter lichen a mould (0 created) a brown spore 3 cribos (0 created) 2 yellow mushrooms a blink patch 0 green growths (1 created) 0 cyan molds (1 created) a sucker growth (0 created) a mind fungus a shrieker 0 stalking shriekers (2 created) a spore shrieker 0 quantum growths (1 created) 3 tangerine warts (0 created) 2 gnomes (3 created) a little grey alien a giant child an ice monster 4 Keystone Kops 2 Keystone Policemen (3 created) 0 Keystone Warders (2 created) an Uniform Sergeant (3 created) an Inspector Kaptain a mummy (2 created) 0 cat mummies (1 created) a hobbit mummy an orc mummy 0 gray oozes (1 created) 0 armadillos (1 created) 3 garter snakes 0 barrow wights (1 created) a nausorn an aggravating wallwalker a shady monkey a furry yeti 2 kobold zombies an ossium animatum a goblin zombie 2 gnome zombies (3 created) 2 dwarf zombies a human zombie 0 helper zombies (1 created) a juju zombi 0 rope golems (1 created) 0 tin golems (3 created) 0 cloth golems (1 created) 0 animated armors (1 created) a flower girl a blabbering otaku an aimless-looking merchant a busy-looking merchant 0 battle-scarred veterans (1 created) 2 bumbling priests 3 karate scrubs a human a nord an asgardian a navi 2 weregridbugs (1 created) a dark spearwoman an asian girl a thalmor 0 item masters (18 created) 0 shopkeepers (7 created) 0 prisoners (4 created) 0 aligned priests (1 created) 5 watchmen a watch captain 0 minighosts (2 created) 0 green glutton ghosts (1 created) 0 midghosts (1 created) 0 tortoises (1 created) a hata-hata a jellyfish (2 created) 0 illithid larvae (1 created) 0 tuna (1 created) 0 babelfish (3 created) a giant crayfish a winged eel 0 piranhas (2 created) 0 giant eels (1 created) 0 krabbies (1 created) a kogepan 0 weeping willows (1 created) 0 novice light walls (1 created) a novice medium wall a novice dark wall a small turret a confusion trove 0 tool troves (1 created) 0 42 troves (1 created) a sleep trove 256 creatures born. 169 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 273 times You killed 152 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (48 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (46 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (16 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (4 of 20) techniques [Unskilled] (max Expert) (14 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Expert) (24 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (30 of 160) broadsword [Skilled] (max Expert) (205 of 540) long sword [Basic] (max Expert) (90 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (43 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 15252 points, and 760 pieces of gold, after 6409 moves. Killer: a monster (tin golem) You were level 9 with a maximum of 93 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 17 18404 Elronnd-Wiz-Rod-Fem-Cha quit in The Gnomish Mines on level 4 [max 6]. 89 [110] 18 16935 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 5 [max 7]. Killed by a monster (evasive soldier ant). - [113] *19 15252 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (tin golem). - [93] 20 14976 Leeroy-Tha-Alb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (The Boar of Everholt), while helpless. - [107] 21 14200 weirdvic-Alt-Rog-Mal-Law died in Gehennom on level 85. Killed by a monster (dwarf). - [12]