Leeroy, chaotic male albae Thalmor -+-------- |X...|\.@| |......@{| |........| ---------- [Leeroy the Concordate Agent] St8 Dx10 Co9 In9 Wi9 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -3 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 96% Tool drop chance was reduced to 82% Food drop chance was reduced to 96% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 118) The following skill became untrainable after a while: body spells (turn 50594) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45613) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57509 Monster spawn increase reached its maximum at turn 505844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2318904 The monster class that cannot be genocided was ghost The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: interesting manes (freq bonus 80) The monster species that spawned more often: faerie master (freq bonus 13) The monster species that spawned more often: Lena (freq bonus 36) The monster species that spawned more often: white wraith (freq bonus 22) The monster species that spawned more often: lich that walks (freq bonus 7) The monster species that spawned more often: petit permamimic (freq bonus 26) The monster species that spawned more often: bird spawner (freq bonus 33) The monster species that spawned more often: great cuban singer (freq bonus 36) The monster species that spawned more often: arithmetician bridesmaid borage filmic spoilsman (freq bonus 16) The monster species that spawned more often: boguxorn (freq bonus 9) The monster species that spawned more often: maud fungus (freq bonus 16) The monster species that spawned more often: sludge stalk (freq bonus 24) The monster species that spawned more often: skeleton giant (freq bonus 88) The monster species that spawned more often: hummerhorn (freq bonus 96) The monster species that spawned more often: Undead Kaptain (freq bonus 16) The monster species that spawned more often: serrated rogue (freq bonus 16) The monster species that spawned more often: petty water weird (freq bonus 720) The monster species that spawned more often: mode flummoxing (freq bonus 8) The monster species that spawned more often: white yeek (freq bonus 8) The monster species that spawned more often: vampiric warp fungus (freq bonus 32) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: magic flute king The monster species that never randomly spawned: stone mold The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: Sabrina's cone-heeled combat boot The monster species that never randomly spawned: evil force patch The monster species that never randomly spawned: moldier gauntly overcome The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: redo munch The monster species that never randomly spawned: vivaria rousseau The monster species that never randomly spawned: Rebel Ringfailure The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 53) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 42) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 13) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 59) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 8) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 5) Trap randomization happened for 1 in 458 traps Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (space helmet) * skullcap (celtic helmet) * flack helmet (plumed helmet) * crystal helm (knowledgeable helmet) * mining helm stone (gemmed helmet) * field helm (meteoric helmet) * helm of safeguard (fish bowl) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (riding gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (fetish heels) * boots of safeguard (heavy boots) Scrolls scroll of healing (OCTAHEXAOCTA) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (EN PHYSIC POINTS IS USEMORE) scroll of standard id (DUCTUM ADIS) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (YKEN PACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.