Leeroy, chaotic male albae Thalmor -+----- --......-- |...!.... |....(..@| |.......@. --....`.-- ------- [Leeroy the Concordate Agent] St8 Dx8 Co10 In12 Wi14 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 95% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 96% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: long sword (turn 76) The following skill became untrainable if you tried to train it too early: morning star (turn 980) The following skill became untrainable after a while: shuriken (turn 56255) The following skill couldn't be trained before a certain turn number is reached: whip (turn 49600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59958 Monster spawn increase reached its maximum at turn 110946 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 14724010 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: butterfly (freq bonus 12) The monster species that spawned more often: ultra-worm (freq bonus 36) The monster species that spawned more often: acidic mushroom (freq bonus 9) The monster species that spawned more often: pile of kryptonite coins (freq bonus 12) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 21) The monster species that spawned more often: smart bomb (freq bonus 10) The monster species that spawned more often: cubic eye (freq bonus 12) The monster species that spawned more often: frozen terror (freq bonus 18) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 10) The monster species that spawned more often: rotted chanter (freq bonus 30) The monster species that spawned more often: steamy rot monster (freq bonus 32) The monster species that spawned more often: 2s4& (freq bonus 6) The monster species that spawned more often: Bea (freq bonus 15) The monster species that spawned more often: ocho-maru (freq bonus 8) The monster species that spawned more often: preference premixed (freq bonus 9) The monster species that spawned more often: ae (freq bonus 10) The monster species that spawned more often: grunt dragon zombie (freq bonus 12) The monster species that spawned more often: beige warp fungus (freq bonus 20) The monster species that spawned more often: baby psychic dragon (freq bonus 10) The monster species that spawned more often: metallic light (freq bonus 16) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: invigorate pastina The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: mike interconnect The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: admittance nonpolitical The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: nice dutch girl The monster species that never randomly spawned: punt The monster species that never randomly spawned: red seraphon The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 85) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 13) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 15) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat stone (gemmed helmet) * skullcap (internet helmet) * flack helmet (gray helmet) * crystal helm (winged helmet) * mining helm (tight helmet) * field helm (round helmet) * helm of safeguard (plumed helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (ice-cold gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (clunky heels) * boots of safeguard (gentle boots) Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (MUDDIED SLEUTH) scroll of phase door (ITAINO ITAINO TONDEKE) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (SOO BAWLZ) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (YIKES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.