Leeroy, chaotic male albae Thalmor ------- |)))).| |[....| -------------------- |)....| Z..................| |...[.| ##|...................| |...%.| #,%......K............| #,,, |.)).@| #,|...........(.....$.- ########,,, |.))K@| ,,#-------------------- #,,,,,,,,#, ,,# |))nF@| ,## ###,####### |.%[..- #,########,,,# |.)...| #,,,,,,,,,,### |..)..| % ###,,#---#### ------- ----- ---######,(,#-.. |...........%%,,%,#,#..- ----- ----########,|..| #,(..- ##-- .... ----- [Leeroy the Heretic Hunter] St13 Dx8 Co11 In14 Wi9 Ch14 ThaAlbMalCha Dlvl:4 $0 HP-4(98) Pw88(88) AC15 Xp7/669 Wt270/1740 T1947 Fea Nmb Latest messages Lorien commends your efforts and grants you a boon. The Kop Sergeant swings his battle-axe. The Kop Sergeant hits you! [-15 -> 24] Lerignac wields a two-handed sword {60}! Lerignac swings his two-handed sword. Lerignac hits you! [-8 -> 16] Warning: HP low! Lerignac wields a shotgun {15}! You don't know any spells right now. The Kop Sergeant swings his battle-axe. The Kop Sergeant hits you! Thalmor, your life force is running out. [-7 -> 9] Warning: HP low! Lerignac wields a two-handed sword {60}! Lerignac swings his two-handed sword. Lerignac hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} b - a cursed +0 frag grenade {0} o - a * uncursed +0 droven crossbow {30} s - the cursed -5 inka boot named Heart's Blood {3} v - a blessed +0 orcish short sword {12} A - 3 uncursed +3 orcish spears {36} F - the uncursed +1 orcish dagger named Upper Convictor {4} G - an uncursed +0 silver short sword {12} L - the blessed +0 halberd named A Tale of Two Cities {60} M - a cursed -1 silver spear {12} N - an uncursed +0 hand blaster {12} O - a cursed -3 cutting laser {10} P - an uncursed +1 bullet {0} S - 45 uncursed +0 arrows {0} U - an uncursed +0 elven bow {12} V - 21 uncursed +0 ya {0} Armor w - an uncursed +0 orcish helm {12} Comestibles r - 5 uncursed asian pears {0} t - an uncursed tin of draftsmen unharmed meat {0} x - 2 uncursed tripe rations {0} z - 2 uncursed cream pies {0} Scrolls c - an uncursed scroll of root password detection {0} e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} l - an uncursed scroll of earth {0} C - an uncursed scroll of create monster {0} E - a blessed scroll of mana {0} Wands k - an uncursed wand of gravity beam (0:0) {0} Tools u - a blessed +3 green lightsaber (903) (lit) (weapon in hand) {24} Gems n - an uncursed +0 garnet stone {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 1 sins You could not have this property at all: keen memory You could not have this property extrinsically: technicality You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 94 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: lightsaber (turn 16) The following skill became untrainable if you tried to train it too early: elemental spells (turn 240) The following skill became untrainable after a while: scimitar (turn 29529) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 42604) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Monster spawn increase started at turn 54328 Monster spawn increase reached its maximum at turn 187173 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1131043 The monster class that cannot be genocided was zombie The monster class that was spawned more often: turret (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: flame troll (freq bonus 20) The monster species that spawned more often: mini gremlin (freq bonus 18) The monster species that spawned more often: ivory spore (freq bonus 14) The monster species that spawned more often: wahine farm (freq bonus 10) The monster species that spawned more often: celestial summoner (freq bonus 24) The monster species that spawned more often: axseed unrespectfully (freq bonus 18) The monster species that spawned more often: giant fire termite (freq bonus 24) The monster species that spawned more often: bureaucracy penpoint (freq bonus 18) The monster species that spawned more often: polar bear (freq bonus 40) The monster species that spawned more often: sublessee dagoba gutsier errand fetishistic (freq bonus 7) The monster species that spawned more often: bodybuilder lich (freq bonus 7) The monster species that spawned more often: overleaf reifier trashier (freq bonus 40) The monster species that spawned more often: gray yeek (freq bonus 24) The monster species that spawned more often: jumping fire eel (freq bonus 6) The monster species that spawned more often: spirit bear (freq bonus 18) The monster species that spawned more often: Detective Katcher (freq bonus 14) The monster species that spawned more often: burner (freq bonus 12) The monster species that spawned more often: petty big black unicorn (freq bonus 18) The monster species that spawned more often: displayed filer (freq bonus 12) The monster species that spawned more often: atrociously symptomatically judicialized anodizing sultanic barrio (freq bonus 36) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster species that never randomly spawned: sadistic asian girl The monster species that never randomly spawned: sweet thick girl The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: dalek The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: hoisting bittern The monster species that never randomly spawned: Doctor Materialismus The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 32) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 7869 Strength training was 15 Dexterity training was 19 Wisdom training was 7 Constitution training was 11 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You were level-drain resistant You were stricken with fear (26) You were numbed (90) You had not decided on your sexuality yet You were being chased by the kops. (415) You were prevented from having keen memory (0) You were prevented from having technicality (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 824 points of nutrition remaining You aggravated monsters You were a werefox You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 7XR Prepared(0) weapon practice 7 R Not Ready(1043) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Not Ready(1296) invoke deity 7 R Not Ready(1813) blood ritual 7 R Prepared(0) charge saber 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (chain-aventailed helmet) * skullcap (less helmet) * flack helmet (anti-government helmet) * crystal helm (tasseled helmet) * mining helm (RNG helmet) * field helm (hydra helmet) * helm of safeguard (resounding helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (black gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (spider boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (BANDSMAN GROOMS LUCK) scroll of mana (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (KLAATU BARADA NIKTO) scroll of cure (HELP A HO) * scroll of extra healing (YOU DO NOT GO PAST AT ME) * scroll of greater mana restoration (THIS SLING IS RETARDED) scroll of destroy armor (IRC CHANNEL SLASHEMEXTENDED) scroll of earth (EN DRAIN STUNT HURT EN) scroll of fire (SLAPHEELEDSANDALBOOT) scroll of root password detection (TROOG TROOOG TROOOOOG) scroll of create monster (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Wands wand of gravity beam (hexagonal) Tools green lightsaber (lightsaber) Gems garnet stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 60 times You killed 50 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (11 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (6 of 20) form II (Makashi) [Unskilled] (max Expert) (6 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (34 of 160) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...