Leeroy, chaotic male albae Thalmor #######, ,#,,,,,,,##,##,,## ,,,,,,,,,,,,,,,,,,,,, ------------- ------+-#,,,,#-------------,# |......<....| |.......,*### |....`......|,# |...........| |{|....|,,# |...........|,###################|...........| |.......,,####|..%........|,,,,,,,,,,,,,,,,,,,,............| --------#,@@,,%.%.........|####################|...........| #####------------- |...........| ------------- [Leeroy the Concordate Agent] St14 Dx7 Co6 In12 Wi9 Ch7 ThaAlbMalCha Dlvl:1 $1 HP23(23) Pw18(18) AC5 Exp1 T95 Latest messages You kill the pack jackal! (2x) You hear some noises in the distance. You kill the pack jackal! You miss the pack jackal. The pack jackal misses. Your weapon dulls. You kill the pack jackal! (2x) There is an open door here. You see here a pack jackal corpse {300}. The pack jackal misses. You kill the pack jackal! You see here a pack jackal corpse {300}. You kill the giant child! With great effort you move the boulder. You see here a giant child corpse {500}. (2x) You see here a pack jackal corpse {300}. There is an open door here. You see here a pack jackal corpse {300}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 81% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 35) The following skill became untrainable if you tried to train it too early: martial arts (turn 1121) The following skill became untrainable after a while: knife (turn 32136) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 17309) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49022 Monster spawn increase reached its maximum at turn 178424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2745792 The monster class that cannot be genocided was snake The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: squint-eyed rogue (freq bonus 32) The monster species that spawned more often: blank warp patch (freq bonus 14) The monster species that spawned more often: snare flayer (freq bonus 24) The monster species that spawned more often: skilled boomer (freq bonus 15) The monster species that spawned more often: annoying leprechaun (freq bonus 30) The monster species that spawned more often: bone xorn (freq bonus 18) The monster species that spawned more often: unconverted flaxen (freq bonus 96) The monster species that spawned more often: K'uei (freq bonus 56) The monster species that spawned more often: chod sephirah (freq bonus 21) The monster species that spawned more often: popularly designation (freq bonus 60) The monster species that spawned more often: snappy woman (freq bonus 12) The monster species that spawned more often: brain golem (freq bonus 8) The monster species that spawned more often: siena growth (freq bonus 8) The monster species that spawned more often: baby voltigore (freq bonus 16) The monster species that spawned more often: embalmed corpse (freq bonus 10) The monster species that spawned more often: Malphas (freq bonus 24) The monster species that spawned more often: ethnical violably (freq bonus 14) The monster species that spawned more often: encamp gomorrah (freq bonus 14) The monster species that spawned more often: crypt thing (freq bonus 16) The monster species that spawned more often: oh god (freq bonus 10) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: spinner growth The monster species that never randomly spawned: storm elemental The monster species that never randomly spawned: litter blob The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: apter pontifically The monster species that never randomly spawned: fend twopenny The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: petty torment worm The monster species that never randomly spawned: mummified priest The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 17) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 43) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 21) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 13) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 26) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 5) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 4) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 173 Strength training was 2 Dexterity training was 3 Wisdom training was -1 Constitution training was 3 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1397 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (499) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (grimace helmet) * skullcap (wok-shaped helmet) * flack helmet (orange visored helmet) * crystal helm (crested helmet) * mining helm (great helmet) * field helm (spinning helmet) * helm of safeguard (hydra helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (spiky gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (velcro sandals) * boots of safeguard (ankle boots) Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (PERFORATORUP AS SKY) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (28 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.