Leeroy, chaotic male albae Thalmor ------------ |...{......| |....{.....| |........@.| |.........@| ------------ [Leeroy the Concordate Agent] St10 Dx8 Co6 In6 Wi6 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: warning You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 268 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 58% Armor drop chance was reduced to 86% Tool drop chance was reduced to 76% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: searching (turn 68) The following skill became untrainable after a while: chaos spells (turn 32404) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 51530) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89677 Monster spawn increase reached its maximum at turn 153264 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4870593 The monster class that cannot be genocided was dragon The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: great silver dragon (freq bonus 14) The monster species that spawned more often: TGWTG (freq bonus 6) The monster species that spawned more often: cerulean patch (freq bonus 30) The monster species that spawned more often: acid ripper (freq bonus 12) The monster species that spawned more often: adult cyan dragon (freq bonus 36) The monster species that spawned more often: disgusting force fungus (freq bonus 10) The monster species that spawned more often: blood bloater (freq bonus 21) The monster species that spawned more often: pushed bathetically reding (freq bonus 16) The monster species that spawned more often: time turret (freq bonus 28) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 36) The monster species that spawned more often: radiant fungus (freq bonus 54) The monster species that spawned more often: deregulating mercilessly (freq bonus 30) The monster species that spawned more often: carver (freq bonus 40) The monster species that spawned more often: airmailing chromospheric (freq bonus 20) The monster species that spawned more often: sparkling growth (freq bonus 12) The monster species that spawned more often: nidogod (freq bonus 14) The monster species that spawned more often: elf zombie (freq bonus 5) The monster species that spawned more often: fife growth (freq bonus 48) The monster species that spawned more often: trasher ant (freq bonus 42) The monster species that spawned more often: maru mochi (freq bonus 10) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 9) The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: big bot The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: unscramble followup The monster species that never randomly spawned: hydrofoil magnate The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: Sleepar The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 24) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 19) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 67) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Trap randomization happened for 1 in 518 traps Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (257) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (winged helmet) * skullcap (twisted visor helmet) * flack helmet (dream helmet) * crystal helm (visored helmet) * mining helm (weeping helmet) * field helm (translucent helmet) * helm of safeguard (netradiation helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (inverse gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (side gore boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of mana (SUSY THENSE) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (YOU AINT GETTING OUT OF HERE ALIVE) scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of extra healing (ELF GRANDFATHER RESEARCH LAB) * scroll of greater mana restoration (IS THERE A WAY TO DONATE 2 DT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.