Leeroy, chaotic male albae Thalmor --------------------------------------------- ---- |...........|...|.....|.......|.....|......^. #..| |.|.---.-----}|.|.|.---.-----.|.---.|.---.--- #-.----- |.|.|...|.....|.|.|.|..`. |...| |.|...| ..| |.....| |.|.|.--|.----|.|.|.|.-- ---.|Z|.---.---.| ----.| |.|.|...|.|...|..^|.|.|-------#...#.......#.# ------- |...| |.|.|----.|.------|.|.||.....|#.###########.####|...`.| |.----- |.|.|..^..|.|.....|...-|.....|#Z# #.>...|.```.|.. |.....| |--.|.-----.|.---.---`.-.....-.`# #.###`...%%`..-----------.| |...|...|.....|.......-|.....|#.# #...#.|..Z.`|.......|.....| |.-----.|.----- -----.||.....|### #####.|.....|.-----.|.------- |.....|^|.| |.|------- .@...|-----|.. |...|.......| |.---.|.|.| |.| .----- ---.---------.| |...|`..|.| |.| |..`|^....|..<| ---.----|.|#----- |.|[|.---.|.--- |.....|.|.....| |.|.|.|...|.| |.-----.-------.| |.---.|.---.| |...............| |.....|...... ----------------- ------------- [Leeroy the Heretic Hunter] St14 Dx14 Co9 In12 Wi11 Ch3 ThaAlbMalCha Dlvl:4 $53 HP25(25) Pw103(103) AC6 Xp8/1444 Wt362/1720 T2672 Bli Latest messages It misses. You sink deeper into the lava. You kill it! You sink deeper into the lava. Wait! There's something there you can't see! You sink deeper into the lava. You hit it. You hear a Keystone Kop reading a scroll of healing {0}. You sink deeper into the lava. You hit it. You sink deeper into the lava. You kill it! You sink deeper into the lava. Wait! There's something there you can't see! You sink deeper into the lava. You hit it. It misses. You sink deeper into the lava. You kill it! You sink below the surface and die. Your inventory Amulets O - the uncursed amulet of drain resistance named Polar Sphere {0} Armor b - an uncursed +0 elven mithril-coat {60} s - the cursed thoroughly rusty +0 ring mail named Superescape Mail (being worn) {100} A - a cursed -8 plate mail {200} Comestibles D - 5 uncursed oranges {0} Scrolls g - 3 uncursed scrolls of phase door {0} Potions y - a cursed potion of fire resistance {0} R - an uncursed potion of paralysis {0} Rings C - an uncursed ring of conflict {0} Gems x - an uncursed +0 worthless piece of black glass {1} K - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: techniques (turn 17) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 330) The following skill became untrainable after a while: high heels (turn 35148) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 37924) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50005 Monster spawn increase reached its maximum at turn 272155 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 429196 The monster class that cannot be genocided was vampire The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: faithful (freq bonus 4) The monster species that spawned more often: confounding typal (freq bonus 3) The monster species that spawned more often: multi-hued dragon (freq bonus 6) The monster species that spawned more often: transubstantiation dysenteric (freq bonus 8) The monster species that spawned more often: translucent stalk (freq bonus 5) The monster species that spawned more often: black rogue (freq bonus 20) The monster species that spawned more often: sunshine monkey (freq bonus 6) The monster species that spawned more often: stalker girl (freq bonus 12) The monster species that spawned more often: kappa warrior (freq bonus 9) The monster species that spawned more often: agate growth (freq bonus 24) The monster species that spawned more often: infrequence troweled (freq bonus 12) The monster species that spawned more often: overcoat lapsing champy retrograde (freq bonus 10) The monster species that spawned more often: pignorated eminency (freq bonus 9) The monster species that spawned more often: seer accumulating (freq bonus 9) The monster species that spawned more often: small lich (freq bonus 12) The monster species that spawned more often: bikojuumo (freq bonus 6) The monster species that spawned more often: hewed ax (freq bonus 6) The monster species that spawned more often: shale throng (freq bonus 12) The monster species that spawned more often: lava turret (freq bonus 9) The monster species that spawned more often: porter yellow light (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 9) The monster trait that was more common: monsters from the Evil Variant (freq bonus 5) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 1) The monster species that never randomly spawned: parker dissimilarity seafloor closable The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: sensitometric rewrap gypsyism gossiped squishier The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: dark shape The monster species that never randomly spawned: ivy fellating The monster species that never randomly spawned: jiangshi The monster species that never randomly spawned: very thieving alien The monster species that never randomly spawned: zombie baddie The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 51) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 10) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Trap randomization happened for 1 in 193 traps Next attribute increase check would have come at turn 3832 Strength training was 7 Dexterity training was 12 Wisdom training was 1 Constitution training was 19 You were sleep resistant You were magic-protected You were blinded (26) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having contamination resistance (0) You were prevented from having full nutrients (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1009 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 82% b - extra healing 3 healing 90% 79% Techniques known in the end Name Level Status dazzle 8XR Prepared(0) weapon practice 8 R Soon(18) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) charge saber 4 R Prepared(0) Discoveries Amulets amulet of drain resistance (adamant) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (crazy helmet) * skullcap (long-hair helmet) * flack helmet (golden helmet) * crystal helm (dark helmet) * mining helm (netradiation helmet) * field helm (basin helmet) * helm of safeguard (full helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (slit gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (winter stilettos) * boots of safeguard (rain boots) Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of standard id (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of greater mana restoration (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of teleportation (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of message (NETHACK FORC) scroll of punishment (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) Spellbooks spellbook of stone to flesh (hungry) spellbook of extra healing (mistranslated) Potions potion of full healing (cacao) potion called confusion (pseudo-violet) potion of fire resistance (tesco value) potion of paralysis (stevia) Rings ring of conflict (jasper) Gems worthless piece of black glass (black) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a giant force ant (2 created) an acid blob a frozen tiger cub 0 dwarves (1 created) 0 hurkles (1 created) 0 nibelungs (1 created) 0 normal jellies (1 created) a varying-colored jelly a kobold a morlock a mynock 0 naiads (1 created) a goblin a goblin thief a goblin windmage a rock piercer a sewer rat 2 drains rats 0 eevees (1 created) 3 little spiders 0 cave spiders (1 created) a tiny lurker 0 plasma clouds (1 created) 0 white harpies (1 created) a lichen 0 spore lichens (1 created) a water lichen a digestolichen (2 created) 0 blue mushrooms (1 created) 0 luminescent growths (1 created) a luminescent spore 0 phase growths (1 created) a journeyman spore lichen 0 blue-red growths (1 created) a sub-gnome (2 created) 0 gnomes (3 created) 0 normal gnomes (1 created) 0 petty gnome thieves (1 created) 0 little grey aliens (2 created) 0 gnome lords (1 created) a gnomish wizard 0 underpants gnomes (1 created) 12 giant children (13 created) 6 small giants a frenzytaur 4 Keystone Kops (6 created) a Keystone Inspector a Kop Sergeant 0 Uniform Kommissioners (1 created) 0 kobold mummies (1 created) 0 gnome mummies (1 created) a monkey mummy 2 aggravating wallwalkers a tron xorn (2 created) 0 ossium animatums (1 created) 0 hobbit zombies (1 created) 0 dwarf zombies (1 created) 0 zombies (1 created) 0 walking corpses (1 created) a human adventurer a friendly adventurer an elderly gentleman an overworked police officer a stupid looking cos-player a blubbering idiot a mangy-looking leper a busy-looking merchant a furry 0 nords (1 created) an immunizer a thalmor 0 shopkeepers (1 created) a tortoise (2 created) a slithy tortoise 0 hata-matas (1 created) a pike (2 created) a trout a jellyfish 0 giant eels (4 created) 2 newts a twen 24 floor grues (28 created) 4 midgrues a drowzee 5 dark grues a fragment grue (2 created) a fire trove 161 creatures born. 109 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 13 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 130 times You killed 99 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (165 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (3 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You dissolved in the lava in The Dungeons of Doom on dungeon level 4 with 6014 points, and 53 pieces of gold, after 2672 moves. Killer: molten lava You were level 8 with a maximum of 25 hit points when you dissolved in the lava. You reached the 34th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 32 7060 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a blast of frost. - [138] 33 6081 Dracopent-Fla-Mum-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (priest of Fire). - [62] *34 6014 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 4. Dissolved in molten lava. 25 [25] 35 5515 weirdvic-Nec-Ven-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Malcanthet). - [59] 36 5094 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ettin mummy). - [124]