Leeroy, chaotic male albae Thalmor ------- +.....| |.....| ....@@| |.....| +..{..| ------- [Leeroy the Concordate Agent] St9 Dx9 Co8 In8 Wi7 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 403 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 67% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 209) The following skill became untrainable after a while: morning star (turn 54318) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25791) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16521 Monster spawn increase reached its maximum at turn 74373 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1578330 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: homicider (freq bonus 4) The monster species that spawned more often: ancient italian (freq bonus 14) The monster species that spawned more often: Rivierna (freq bonus 4) The monster species that spawned more often: xaren (freq bonus 6) The monster species that spawned more often: truck ghost (freq bonus 10) The monster species that spawned more often: car-driving superthief (freq bonus 8) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 42) The monster species that spawned more often: grass lizard (freq bonus 24) The monster species that spawned more often: translucent warp patch (freq bonus 20) The monster species that spawned more often: corrosive sphere (freq bonus 16) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 20) The monster species that spawned more often: scarlet force patch (freq bonus 18) The monster species that spawned more often: squall spirit (freq bonus 12) The monster species that spawned more often: hc terror fodder (freq bonus 10) The monster species that spawned more often: conducive entrust (freq bonus 4) The monster species that spawned more often: ghostly sentai (freq bonus 4) The monster species that spawned more often: ironman ghost (freq bonus 12) The monster species that spawned more often: clinging lizard (freq bonus 14) The monster species that spawned more often: magic flute king (freq bonus 60) The monster species that spawned more often: hidden cockatrice (freq bonus 72) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: few accelerator monodic The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: teal fungus The monster species that never randomly spawned: owlblin The monster species that never randomly spawned: loftier plume handbook The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: outranging omitting The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: accounted legislating psychotoxic slanged The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 27) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 6) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (461) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (silk helmet) * skullcap (water-pipe helmet) * flack helmet (rotating helmet) * crystal helm (red helmet) * mining helm (dim colored helmet) * field helm (eternal helmet) * helm of safeguard (chain-aventailed helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (graffiti gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (hot boots) * boots of safeguard (street boots) Scrolls scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (S VEKTORI R TENSORI) scroll of cure (BOOBIE BLITZ) * scroll of extra healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.