Leeroy, chaotic male albae Thalmor -------- |....d.| .......| |.$....| |.....@| |......@ |......| |......| -------- - - [Leeroy the Concordate Agent] St9 Dx5 Co6 In11 Wi11 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 63% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 63% Armor drop chance was reduced to 89% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: mace (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 8544) The following skill became untrainable after a while: form IV (Ataru) (turn 17841) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 42424) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76260 Monster spawn increase reached its maximum at turn 188612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 821652 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: real force patch (freq bonus 18) The monster species that spawned more often: quaakboep (freq bonus 36) The monster species that spawned more often: reaper growth (freq bonus 64) The monster species that spawned more often: furious mushroom (freq bonus 4) The monster species that spawned more often: yeti (freq bonus 3) The monster species that spawned more often: air eye (freq bonus 8) The monster species that spawned more often: red draconian (freq bonus 48) The monster species that spawned more often: merrow (freq bonus 12) The monster species that spawned more often: giant dark green ant (freq bonus 15) The monster species that spawned more often: lilac stalk (freq bonus 24) The monster species that spawned more often: grand master thief (freq bonus 10) The monster species that spawned more often: giant praying mantis (freq bonus 16) The monster species that spawned more often: antimatter vampire (freq bonus 10) The monster species that spawned more often: exalt wagonette (freq bonus 8) The monster species that spawned more often: Azidonir (freq bonus 12) The monster species that spawned more often: turbojet splendider (freq bonus 15) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 24) The monster species that spawned more often: anime lady (freq bonus 24) The monster species that spawned more often: evil spore (freq bonus 8) The monster species that spawned more often: devour cube (freq bonus 7) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 5) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 18) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: helper zombie The monster species that never randomly spawned: formatting demon The monster species that never randomly spawned: bori The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: ruinated slew The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: antimatter growth The monster species that never randomly spawned: master evil dragon The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 25) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 18) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 3) Trap randomization happened for 1 in 315 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (visored helmet) * skullcap (twisted visor helmet) * flack helmet (metal disk) * crystal helm (celtic helmet) * mining helm (anti-government helmet) * field helm (meteoric helmet) * helm of safeguard (secret helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (shitty gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (weapon light boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (GNIK SISI VLE) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (BLUE SCREEN OF DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.