Leeroy, chaotic male albae Thalmor --+--- |@@..+ |....| |..... ------ [Leeroy the Concordate Agent] St8 Dx13 Co12 In13 Wi5 Ch16 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 76 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 35% Armor drop chance was reduced to 82% Tool drop chance was reduced to 53% Food drop chance was reduced to 97% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bow (turn 22) The following skill became untrainable if you tried to train it too early: riding (turn 672) The following skill became untrainable after a while: protection spells (turn 40388) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 80238) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47097 Monster spawn increase reached its maximum at turn 156628 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 911025 The monster class that cannot be genocided was rodent The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: juggler (freq bonus 21) The monster species that spawned more often: void sphere (freq bonus 32) The monster species that spawned more often: deceiving patch (freq bonus 30) The monster species that spawned more often: ocean naga (freq bonus 36) The monster species that spawned more often: baby yellow dragon (freq bonus 12) The monster species that spawned more often: ancient white dragon (freq bonus 6) The monster species that spawned more often: aligned wreaking foreigner degenerately (freq bonus 3) The monster species that spawned more often: dreading privet (freq bonus 9) The monster species that spawned more often: medievalist cucurbit (freq bonus 42) The monster species that spawned more often: athwart disciplined (freq bonus 6) The monster species that spawned more often: middle ufo part (freq bonus 9) The monster species that spawned more often: ingenuously loather (freq bonus 8) The monster species that spawned more often: legion devil buzzer (freq bonus 30) The monster species that spawned more often: sasquachuck (freq bonus 12) The monster species that spawned more often: two of hearts (freq bonus 6) The monster species that spawned more often: bone gasher (freq bonus 18) The monster species that spawned more often: theme deer (freq bonus 4) The monster species that spawned more often: dire lich (freq bonus 24) The monster species that spawned more often: flying moyatto ball (freq bonus 126) The monster species that spawned more often: purple force fungus (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 8) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 16) The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: war lord The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: sam churned The monster species that never randomly spawned: chaotic hulk The monster species that never randomly spawned: tazer The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: headier intercept The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 167) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 13) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Trap randomization happened for 1 in 722 traps Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (950) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (narrow helmet) * skullcap (wide metal helm) * flack helmet (plumed helmet) * crystal helm (scuba helmet) * mining helm (brick helmet) * field helm (horned helmet) * helm of safeguard (crazy helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (slaying gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (fetish heels) * boots of safeguard (sexy heels) Scrolls scroll of healing (SPLICEHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of standard id (NO SPACE) scroll of cure (DNH ZOMBIES HAVE THE WRONG COLOR) * scroll of extra healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.