Leeroy, chaotic male albae Thalmor --------------- |.............| .@$.........r.| |@...........r| |.............| --------------- [Leeroy the Concordate Agent] St10 Dx11 Co8 In8 Wi15 Ch13 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: warning You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 155 Ring drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 89% Tool drop chance was reduced to 69% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: high heels (turn 29) The following skill became untrainable if you tried to train it too early: javelin (turn 240) The following skill became untrainable after a while: techniques (turn 14187) The following skill couldn't be trained before a certain turn number is reached: lance (turn 7456) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52860 Monster spawn increase reached its maximum at turn 96539 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 341868 The monster class that cannot be genocided was wraith The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: teskill vortex (freq bonus 5) The monster species that spawned more often: shaped spore (freq bonus 20) The monster species that spawned more often: necromancer (freq bonus 24) The monster species that spawned more often: sexy model (freq bonus 8) The monster species that spawned more often: retriever (freq bonus 8) The monster species that spawned more often: trenchancy stubborner (freq bonus 42) The monster species that spawned more often: dark young (freq bonus 12) The monster species that spawned more often: dark woman (freq bonus 28) The monster species that spawned more often: spell sucker (freq bonus 15) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 12) The monster species that spawned more often: Isabel (freq bonus 16) The monster species that spawned more often: dread troll (freq bonus 8) The monster species that spawned more often: two-headed ogre (freq bonus 10) The monster species that spawned more often: yellow ray (freq bonus 24) The monster species that spawned more often: Ilsensine The Fallen (freq bonus 16) The monster species that spawned more often: necromancer (freq bonus 4) The monster species that spawned more often: bloody lawyer (freq bonus 18) The monster species that spawned more often: fleshhound of Khorne (freq bonus 28) The monster species that spawned more often: spike smasher (freq bonus 8) The monster species that spawned more often: shadow troll (freq bonus 24) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: overacted priest The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: Policeman Kchief The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: musician The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: recent certificate pundit wireworm The monster species that never randomly spawned: Guardian Angel The monster species that never randomly spawned: fragment The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 2) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 6) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 95) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 4) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove stone (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (viking helmet) * skullcap (masked helmet) * flack helmet (hacker helmet) * crystal helm (steel helmet) * mining helm (radio helmet) * field helm (narrow helmet) * helm of safeguard (RNG helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (black gloves) * commander gloves (graffiti gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (explosive boots) * boots of safeguard (steel boots) Scrolls scroll of healing (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of mana (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of phase door (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of standard id (JARVIK 7) scroll of cure (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of extra healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of greater mana restoration (CURSE THE CURSES INTERFACE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.