Leeroy, chaotic male albae Thalmor -|------ |..@...| +...@.{| |....... -------- [Leeroy the Concordate Agent] St10 Dx11 Co14 In13 Wi17 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: speed You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 86% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 71% Food drop chance was reduced to 96% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 200) The following skill became untrainable after a while: petkeeping (turn 39024) The following skill couldn't be trained before a certain turn number is reached: flail (turn 40156) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97773 Monster spawn increase reached its maximum at turn 214671 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12604588 The monster class that cannot be genocided was naga The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Ruea (freq bonus 12) The monster species that spawned more often: hundred handed one (freq bonus 18) The monster species that spawned more often: shimmering mold (freq bonus 14) The monster species that spawned more often: abnormal vampire (freq bonus 18) The monster species that spawned more often: springy (freq bonus 12) The monster species that spawned more often: swamp wight (freq bonus 28) The monster species that spawned more often: great terror wyrm (freq bonus 24) The monster species that spawned more often: notable force patch (freq bonus 28) The monster species that spawned more often: magikarp (freq bonus 12) The monster species that spawned more often: phase cat (freq bonus 28) The monster species that spawned more often: deep troll (freq bonus 18) The monster species that spawned more often: cloud cattle (freq bonus 40) The monster species that spawned more often: zephyr lord (freq bonus 12) The monster species that spawned more often: thematic astral elemental (freq bonus 56) The monster species that spawned more often: large blue snake (freq bonus 14) The monster species that spawned more often: minotaur lich (freq bonus 20) The monster species that spawned more often: purple patch (freq bonus 6) The monster species that spawned more often: fire lich (freq bonus 84) The monster species that spawned more often: starlight moated (freq bonus 8) The monster species that spawned more often: shadow stalker (freq bonus 12) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: recrating segregant The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: apprehend engrained The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: superficially accurate The monster species that never randomly spawned: semi-novice mage The monster species that never randomly spawned: shitty stalk The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 18) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 8) Trap randomization happened for 1 in 752 traps Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (RNG helmet) * skullcap (chain-aventailed helmet) * flack helmet (padded helmet) * crystal helm (horned helmet) * mining helm (crazy helmet) * field helm stone (gemmed helmet) * helm of safeguard (viking helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fatal gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (heroine mocassins) * boots of safeguard (jade boots) Scrolls scroll of healing (OBI WAN CANOPY) scroll of mana (LONG YU DE LILIANG) scroll of phase door (RIBBET) scroll of standard id (NNA GI NA ARA MKPURU AMU) scroll of cure (NORBERT DUANE MICHAEL) * scroll of extra healing (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of greater mana restoration (PENIS MASTURBATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.