Leeroy, chaotic male albae Electric Mage ------------ |..........| ...........| |........... |.....d....| |.....@....| ------------ [Leeroy the Charger] St4 Dx14 Co6 In12 Wi4 Ch9 EleAlbMalCha Dlvl:1 $2 HP23(23) Pw24(24) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (3:3) {0} i - a blessed spellbook of lightning (0:1) {0} Potions d - an uncursed finalized potion of enlightenment {0} Rings g - a ! uncursed windy ring of polymorph control {0} Wands f - an uncursed wand of lightning (0:10) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 222 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 76% Food drop chance was reduced to 97% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: general combat (turn 708) The following skill became untrainable after a while: protection spells (turn 50741) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 46548) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62925 Monster spawn increase reached its maximum at turn 117997 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1677900 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 9) The monster species that spawned more often: beige spore (freq bonus 16) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 44) The monster species that spawned more often: Cray (freq bonus 33) The monster species that spawned more often: attractive demimondaine (freq bonus 10) The monster species that spawned more often: werekillerbee (freq bonus 72) The monster species that spawned more often: dibug (freq bonus 13) The monster species that spawned more often: albino mushroom (freq bonus 72) The monster species that spawned more often: pharaoh sentai (freq bonus 48) The monster species that spawned more often: chiromancy rereading oppositional (freq bonus 26) The monster species that spawned more often: space monkey (freq bonus 22) The monster species that spawned more often: disgusting warp fungus (freq bonus 60) The monster species that spawned more often: panther cub (freq bonus 45) The monster species that spawned more often: g-choice (freq bonus 20) The monster species that spawned more often: Sasuke Uchiha (freq bonus 22) The monster species that spawned more often: mosquito defensor (freq bonus 66) The monster species that spawned more often: lilac patch (freq bonus 20) The monster species that spawned more often: dromiceiomimus (freq bonus 198) The monster species that spawned more often: brown light (freq bonus 24) The monster species that spawned more often: turkish girl (freq bonus 80) The monster species that spawned more often: mickey mouse (freq bonus 12) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 12) The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: dervish The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: falcon The monster species that never randomly spawned: macross valkarie The monster species that never randomly spawned: frog The monster species that never randomly spawned: orange patch The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 15) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 1 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (PERQUE SON ELS MESTRES) scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (WAKE ME UP INSIDE) scroll of phase door (SODALG) scroll of standard id (EMULSION DARNEDER) scroll of cure (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Spellbooks spellbook of shocking sphere (white-listed) spellbook of lightning (wide) Potions potion of enlightenment (aromatic) Rings ring of polymorph control (windblown) Wands wand of lightning (runed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.