Leeroy, chaotic male veela Thalmor ###--------------- #,,-.`II.....}...| ### # # #,#|.I}...}.....I.,,,,I@ ,,# #,#-[----|------+- ### ## #,# #,# -----------,# |.........|,# |.........|,# |.........|,# |...<......,# |.........|## ----------- [Leeroy the Whitegold Ambassador] St8 Dx13 Co9 In11 Wi8 Ch6 ThaVeeMalCha Dlvl:2 $20 HP-3(31) Pw28(28) AC3 Xp3/54 Wt239/1160 T361 Bli Latest messages It misses. You hear a flinging sound. You are hit! [-9 -> 17] Unknown command ' '. (2x) r - an uncursed crossbow bolt {0}. It misses. It hits you! [-2 -> 16] Your elven mithril-coat blocks its attack. It misses. It just misses! You hear a flinging sound. You are hit! [-8 -> 8] It hits you! [-1 -> 7] You hear a flinging sound. You are hit! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -2 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish dagger {4} k - a cursed +0 short sword {12} r - an uncursed +1 crossbow bolt {0} Armor b - an uncursed -1 elven mithril-coat (being worn) {60} l - an uncursed +0 chain mail {120} Comestibles m - 4 uncursed melons {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands n - an uncursed wand of digging (0:7) {0} Tools q - the * uncursed mirror named The Hand Mirror of Cthylla {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 77% Tool drop chance was reduced to 88% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 224) The following skill became untrainable after a while: missile weapons (turn 41170) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30682) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 24980 Monster spawn increase reached its maximum at turn 107245 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318130 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: steaded elocution (freq bonus 8) The monster species that spawned more often: porter magenta lichen (freq bonus 8) The monster species that spawned more often: colorless fungus (freq bonus 4) The monster species that spawned more often: drifty splashing (freq bonus 18) The monster species that spawned more often: dimud sephirah (freq bonus 8) The monster species that spawned more often: Lot No. 249 (freq bonus 9) The monster species that spawned more often: filthy long hair guy (freq bonus 15) The monster species that spawned more often: quinoa (freq bonus 30) The monster species that spawned more often: stylus adept (freq bonus 10) The monster species that spawned more often: double meanie (freq bonus 8) The monster species that spawned more often: Obox-ob (freq bonus 8) The monster species that spawned more often: doggo liquefier (freq bonus 24) The monster species that spawned more often: Ursinal (freq bonus 7) The monster species that spawned more often: obscurely mistbow (freq bonus 9) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 42) The monster species that spawned more often: departmental ired (freq bonus 12) The monster species that spawned more often: Pero Pero (freq bonus 10) The monster species that spawned more often: giant urchin (freq bonus 8) The monster species that spawned more often: goldminer (freq bonus 32) The monster species that spawned more often: demonic lich (freq bonus 36) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 10) The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: alongdeybayday The monster species that never randomly spawned: incriminatory eponym The monster species that never randomly spawned: suck monster The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: nexus hound The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: starchy comically The monster species that never randomly spawned: space monster The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 15) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 19) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 16) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 95) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 784 Strength training was 14 Dexterity training was 4 Wisdom training was 3 Constitution training was 21 You were sleep resistant You were blinded (482) You had not decided on your sexuality yet You were prevented from having telepathy (0) You saw invisible You had infravision You had 1118 points of nutrition remaining You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) spirituality check 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (tight helmet) * skullcap (red helmet) * flack helmet (silk helmet) * crystal helm (full helmet) * mining helm (knowledgeable helmet) * field helm (crested helmet) * helm of safeguard (gray helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (uncanny gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (fleecy boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (LAD OS GA TIL CITADELLET) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (ITAINO ITAINO TONDEKE) * scroll of greater mana restoration (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Wands wand of digging (cerulean) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a kobold (7 created) 0 fallens (2 created) 0 small kobolds (1 created) 0 fairy moogles (1 created) 0 fallen shamans (1 created) a deimonidaine 0 marine goblins (1 created) a rabbit 2 grid bugs a low centaur (7 created) 0 mid centaurs (2 created) 0 cylon centurions (4 created) 0 plains centaurs (4 created) 0 hidden forest centaurs (1 created) 0 haughty centaurs (1 created) 0 lichens (1 created) a newt mummy a nausorn a kobold zombie 0 blubbering idiots (1 created) a cross-eyed mage 0 thalmors (1 created) 3 infernal potatoes The Dreamer (0 times) 47 creatures born. 13 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 13 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (3 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (157 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (33 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 294 points, and 20 pieces of gold, after 361 moves. Killer: a crossbow bolt You were level 3 with a maximum of 31 hit points when you died. You reached the 87th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 85 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] 86 300 Leeroy-Mys-Alb-Mal-Cha escaped the dungeon [max level 1]. 19 [19] *87 294 Leeroy-Tha-Vee-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 88 280 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lieutenant). - [42] 89 265 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by quaffing from a poisoned well. - [41]