Leeroy, chaotic male albae Fighter -----------+-.-- |.............. |.............f| |.............@| |..............| ---------------- [Leeroy the Mercury] St16 Dx8 Co17 In4 Wi9 Ch6 FigAlbMalCha Dlvl:1 $0 HP21(21) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - a blessed scroll of destroy armor {0} e - an uncursed scroll of confuse monster {0} f - an uncursed scroll of enchant armor {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - a * uncursed wand of polymorph (0:0) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 79% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 70% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spirituality (turn 3) The following skill became untrainable if you tried to train it too early: lance (turn 1190) The following skill became untrainable after a while: devices (turn 38337) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 52772) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73930 Monster spawn increase reached its maximum at turn 296770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2809264 The monster class that cannot be genocided was ogre The monster class that was spawned more often: light (freq bonus 6) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: bright white fungus (freq bonus 14) The monster species that spawned more often: nature lady (freq bonus 21) The monster species that spawned more often: demilich permamimic (freq bonus 8) The monster species that spawned more often: dcss mummy (freq bonus 15) The monster species that spawned more often: food trove (freq bonus 21) The monster species that spawned more often: ecofriendly researcher (freq bonus 30) The monster species that spawned more often: psycho guard (freq bonus 40) The monster species that spawned more often: castor transport (freq bonus 36) The monster species that spawned more often: toxic mold (freq bonus 30) The monster species that spawned more often: shoed mouldy (freq bonus 16) The monster species that spawned more often: cannoneer prod (freq bonus 28) The monster species that spawned more often: flesh spawner (freq bonus 48) The monster species that spawned more often: scientist (freq bonus 7) The monster species that spawned more often: little bird (freq bonus 16) The monster species that spawned more often: ferule questioned (freq bonus 54) The monster species that spawned more often: decayed force fungus (freq bonus 84) The monster species that spawned more often: large visor snake (freq bonus 7) The monster species that spawned more often: Denise's girl shoe (freq bonus 40) The monster species that spawned more often: shaped warp patch (freq bonus 216) The monster species that spawned more often: coded wont (freq bonus 7) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: weaponized dinosaur The monster species that never randomly spawned: Nino The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: hardstand oakland The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: benzine equinity nippier The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 13) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 110) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 14) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 10) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (wok-shaped helmet) * skullcap (translucent helmet) * flack helmet (space helmet) * crystal helm (musical helmet) * mining helm (scuba helmet) * field helm (eternal helmet) * helm of safeguard (less helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (padded gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (heroine mocassins) * boots of safeguard (beautiful heels) Scrolls scroll of destroy armor (DIBING TO ATTACK NEXT) scroll of confuse monster (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of enchant armor (STUNT PROTECTED HAS NO SUPESTATE) scroll of healing (LUXIDREAM IS KING OF FOURK SCURRIER SCUMMING) scroll of mana (CANT FIND O ID) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (OMGWTFBBQYASDDYWYPI) * scroll of extra healing (APOCALYPSE) * scroll of greater mana restoration (SMALLER3 SMALLER3 SMALLER3) Wands wand of polymorph (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.