Leeroy, chaotic male albae Paladin ----- |...#- |.d..#| |@...j- |.....| |#....| .---- [Leeroy the Fighter of Law] St4 Dx4 Co10 In12 Wi5 Ch10 PalAlbMalCha Dlvl:1 $0 HP28(28) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) You don't have anything else to wear. You can't use more than one weapon while wearing a shield. studded leather armor - This is a piece of armor. Color: brown. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This is a suit of armor made of leather that offers some protection. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) scrolls of standard id - This is a scroll. Color: bright cyan. Material: paper. Appearance: YAWNING MY SHANK CUSTOMER. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. In what direction? [hykulnjb><] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of chemistry (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 57% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: hammer (turn 41) The following skill became untrainable if you tried to train it too early: devices (turn 56) The following skill became untrainable after a while: body spells (turn 37093) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 31287) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82774 Monster spawn increase reached its maximum at turn 319630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6626032 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: depowered growth (freq bonus 2) The monster species that spawned more often: acidic spore (freq bonus 72) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 24) The monster species that spawned more often: color-changing star (freq bonus 12) The monster species that spawned more often: klingon soldier (freq bonus 18) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 18) The monster species that spawned more often: wereshade (freq bonus 6) The monster species that spawned more often: mind flayer (freq bonus 12) The monster species that spawned more often: archer (freq bonus 6) The monster species that spawned more often: raging torrent (freq bonus 10) The monster species that spawned more often: ice shard (freq bonus 18) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 6) The monster species that spawned more often: RNG Kriminologist (freq bonus 9) The monster species that spawned more often: memo growth (freq bonus 4) The monster species that spawned more often: quinoa (freq bonus 48) The monster species that spawned more often: planarian togae (freq bonus 5) The monster species that spawned more often: returned potato (freq bonus 18) The monster species that spawned more often: Demogorgon (freq bonus 16) The monster species that spawned more often: Teddy Ruxpin (freq bonus 16) The monster species that spawned more often: shiftiest nondiscriminatory (freq bonus 9) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: mississippi furzy The monster species that never randomly spawned: imp The monster species that never randomly spawned: showerhead valuing sulkiest reawakening The monster species that never randomly spawned: Rhan-Tegoth The monster species that never randomly spawned: cataleptic floridan shrink unpoetically paraffined nonelection The monster species that never randomly spawned: dunghill disagree feller typeset souther The monster species that never randomly spawned: red star The monster species that never randomly spawned: albino patch The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: elasticity pervader The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 36) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 23) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 5) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 528 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 6% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of mana (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of phase door (SERO GRIUS) scroll of standard id (YAWNING MY SHANK CUSTOMER) scroll of cure (BODY KNOCK ON EARTH WILL HURT) * scroll of extra healing (DOORNING DAY) * scroll of greater mana restoration (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Spellbooks spellbook of chemistry (stylish) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.