Leeroy, chaotic male albae Poison Mage ------ ...`. |....| |.d..- |$.F@| ------ [Leeroy the Poison Mixer] St5 Dx9 Co8 In13 Wi6 Ch6 PoiAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waning tonight. potion of dimness - This is a potion. Color: white. Material: glass. Appearance: baby's breath. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Quaffing this potion causes dimness. You might want to throw it at a monster instead. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - the uncursed +1 poisonous cloak named Round the Moon (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of copying {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (0:4) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (6:5) {0} l - a blessed spellbook of poison blast (0:3) {0} Potions d - a blessed potion of dimness {0} Rings h - an uncursed ring of sustain ability {0} Wands f - an uncursed wand of poison (0:7) {0} g - an uncursed wand of venom scattering (0:14) {0} Tools m - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 41% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 88% Armor drop chance was reduced to 74% Tool drop chance was reduced to 43% Food drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: martial arts (turn 3) The following skill became untrainable if you tried to train it too early: shuriken (turn 645) The following skill became untrainable after a while: crossbow (turn 42890) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38143) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48508 Monster spawn increase reached its maximum at turn 124929 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2220948 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: angelic being (freq bonus 8) The monster species that spawned more often: Succubus Sergeant (freq bonus 11) The monster species that spawned more often: gigantic blob (freq bonus 96) The monster species that spawned more often: orangie (freq bonus 52) The monster species that spawned more often: anthrazite force fungus (freq bonus 66) The monster species that spawned more often: giant gold frog (freq bonus 18) The monster species that spawned more often: cutcat (freq bonus 24) The monster species that spawned more often: brown warp fungus (freq bonus 24) The monster species that spawned more often: animated irregular heel (freq bonus 30) The monster species that spawned more often: femme fatale (freq bonus 10) The monster species that spawned more often: inviolately buyable (freq bonus 27) The monster species that spawned more often: ultra nothing (freq bonus 22) The monster species that spawned more often: infernal (freq bonus 20) The monster species that spawned more often: giant garbage rat (freq bonus 40) The monster species that spawned more often: stone statue (freq bonus 20) The monster species that spawned more often: overleaf reifier trashier (freq bonus 36) The monster species that spawned more often: queen ant (freq bonus 10) The monster species that spawned more often: contatl (freq bonus 27) The monster species that spawned more often: yellow yeek (freq bonus 76) The monster species that spawned more often: epistle axel (freq bonus 44) The monster species that spawned more often: spotted mushroom patch (freq bonus 27) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: Sabrina The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: edger dunderpate flagstaff The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: white snake The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: gomi queen The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 20) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 8) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (706) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak stone (tunnel cloak) Scrolls scroll of copying (HM MINUS 1R) scroll of healing (6 TIME) scroll of mana (FUCKTHISGAME) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (DARYGKO IAU IAU) scroll of cure (IO IO O PHRIXRIZO EOA) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) Spellbooks spellbook of confuse monster (featherweight) spellbook of protection (tender) spellbook of cure blindness (salient) spellbook of poison blast (horrible) Potions potion of dimness (baby's breath) Rings ring of sustain ability (rigged) Wands wand of poison (carved) wand of venom scattering (distorted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 76 points, Since you escaped early, the score list will not be checked.