Leeroy, chaotic male albae Acid Mage ------ +.d@.| |..... |....| .$...| ------ [Leeroy the Oozer] St8 Dx7 Co10 In13 Wi6 Ch7 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw24(24) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 21% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: missile weapons (turn 67) The following skill became untrainable if you tried to train it too early: martial arts (turn 1875) The following skill became untrainable after a while: martial arts (turn 44935) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 66277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83982 Monster spawn increase reached its maximum at turn 158648 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1238666 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: bureaucracy penpoint (freq bonus 6) The monster species that spawned more often: green starlit sky (freq bonus 18) The monster species that spawned more often: giant fire ant (freq bonus 8) The monster species that spawned more often: werejelly (freq bonus 27) The monster species that spawned more often: knight (freq bonus 2) The monster species that spawned more often: petty sand raider (freq bonus 4) The monster species that spawned more often: blade back (freq bonus 12) The monster species that spawned more often: cyan ooze (freq bonus 12) The monster species that spawned more often: black piercer (freq bonus 15) The monster species that spawned more often: pack lynx (freq bonus 36) The monster species that spawned more often: Emperor Nero (freq bonus 4) The monster species that spawned more often: roistered sequestrated (freq bonus 18) The monster species that spawned more often: doom marine (freq bonus 24) The monster species that spawned more often: microcephalic consecrator unconsenting hewed (freq bonus 3) The monster species that spawned more often: officer (freq bonus 9) The monster species that spawned more often: theme ape (freq bonus 8) The monster species that spawned more often: necromancer (freq bonus 2) The monster species that spawned more often: singing loweringly orificial (freq bonus 10) The monster species that spawned more often: blue ogre (freq bonus 9) The monster species that spawned more often: mistrial drone cheeping (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: psychic mold The monster species that never randomly spawned: death devil The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: elder multi-hued jelly The monster species that never randomly spawned: mulfach sephirah The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: intestate tabstop The monster species that never randomly spawned: arach The monster species that never randomly spawned: alien egg The monster species that never randomly spawned: hecticly flooder highlighting township moralistically coagulator The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 53) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 103) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 16) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 4) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 1521 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (465) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (POKEMON GO KILLS PEOPLE) scroll of healing (MAX 300) scroll of mana (SLEXUAL JUSTICE WARRIORS 2019) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (VAGUE POLITICAL COMMENTARY) scroll of cure (EZ WIN AMIRITE) * scroll of extra healing (SNAIL IS THE BEST RACE IN ELONA) * scroll of greater mana restoration (ONE BELONGS BELONGED) Spellbooks spellbook of acid sphere (tan) spellbook of acid stream (withered) Potions potion of gain energy (aromatic) potion of oil (orange tea) Rings ring of poison resistance (transparent) Wands wand of acid (wedged) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.