Leeroy, chaotic male albae Poison Mage --------- --.......-- |.........| |......F..| |$......@.+ --.......-- ----.---- [Leeroy the Poison Mixer] St9 Dx12 Co13 In15 Wi3 Ch7 PoiAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T3 Latest messages This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) # This technique costs quite some mana, but if used, your ray spells will create huge explosions that can hit lots of monsters in a single shot as long as it's active. The duration increases with the technique's level. Use this technique? [yn] (n) What do you want to take off? [b or ?*] That is a silly thing to take off. silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. poisonous cloak - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: blue cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. There is a wall in the way! wand of venom scattering - This is a wand. Color: bright blue. Material: liquid. Appearance: dyed. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that can poison foes. There is a wall in the way! wand of poison - This is a wand. Color: bright cyan. Material: metal. Appearance: iridium. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. This wand fires poison beams. What do you want to ready? [- or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (1:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed spellbook of cure blindness (2:5) {0} l - a blessed finalized spellbook of poison blast (0:2) {0} Potions d - an uncursed potion of extra healing {0} Rings h - an uncursed +3 ring of gain wisdom {0} Wands f - an uncursed wand of poison (0:13) {0} g - an uncursed wand of venom scattering (0:9) {0} Tools m - an uncursed magic marker (0:94) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: polymorph control You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 79% Potion drop chance was reduced to 85% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: polearms (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 294) The following skill became untrainable after a while: knife (turn 43117) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 82648) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93676 Monster spawn increase reached its maximum at turn 164293 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 20912874 The monster class that cannot be genocided was ogre The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: sweet sister (freq bonus 24) The monster species that spawned more often: energy warp patch (freq bonus 3) The monster species that spawned more often: dead ghost (freq bonus 12) The monster species that spawned more often: great deep dragon (freq bonus 9) The monster species that spawned more often: eldritch warp fungus (freq bonus 3) The monster species that spawned more often: Andor Drakon (freq bonus 24) The monster species that spawned more often: water vortex (freq bonus 9) The monster species that spawned more often: gay man (freq bonus 40) The monster species that spawned more often: mortgagee derailleur (freq bonus 8) The monster species that spawned more often: kergeant (freq bonus 2) The monster species that spawned more often: lower team starwolf member (freq bonus 32) The monster species that spawned more often: nedian heraldry user (freq bonus 6) The monster species that spawned more often: orc mummy (freq bonus 6) The monster species that spawned more often: eye of the unknown god (freq bonus 3) The monster species that spawned more often: imbuing revolutionary tatting reoriented remodeled (freq bonus 5) The monster species that spawned more often: flying oyster (freq bonus 18) The monster species that spawned more often: elder fox (freq bonus 4) The monster species that spawned more often: time hound (freq bonus 16) The monster species that spawned more often: axial star (freq bonus 24) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: healing water nymph The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: mean chthonian The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 16) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 15) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 905) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 5) Trap randomization happened for 1 in 610 traps Next attribute increase check would have come at turn 680 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (blue cloak) Scrolls scroll of teleportation (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of healing (SHELF ON THE ELF) scroll of mana (PNLS DTH) scroll of phase door (RESURRECTION) scroll of standard id (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Spellbooks spellbook of confuse monster (left-handed) spellbook of protection (colorglad) spellbook of cure blindness (coarse) spellbook of poison blast (shining) Potions potion of extra healing (squishy) Rings ring of gain wisdom (silver) Wands wand of poison (iridium) wand of venom scattering (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.