Leeroy, chaotic male albae Thalmor - ----.-------- |......@@.....| +.............| --------------- [Leeroy the Concordate Agent] St9 Dx6 Co7 In7 Wi10 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: technicality You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 53 Armor identification only worked 15 times out of 122 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 84% Wand drop chance was reduced to 82% Potion drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 65) The following skill became untrainable if you tried to train it too early: petkeeping (turn 80) The following skill became untrainable after a while: body spells (turn 70525) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 9681) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 170355 Monster spawn increase reached its maximum at turn 318135 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3494100 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: cat or other feline The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: whichever dipsomaniac (freq bonus 52) The monster species that spawned more often: stealolisk (freq bonus 42) The monster species that spawned more often: attacker (freq bonus 240) The monster species that spawned more often: hellfire colossus (freq bonus 9) The monster species that spawned more often: silent spirit (freq bonus 44) The monster species that spawned more often: poison paraelemental (freq bonus 48) The monster species that spawned more often: Gravity Kop (freq bonus 27) The monster species that spawned more often: sludge mold (freq bonus 22) The monster species that spawned more often: dishabille interviewer (freq bonus 30) The monster species that spawned more often: crunchy stalk (freq bonus 18) The monster species that spawned more often: superschool speaker (freq bonus 72) The monster species that spawned more often: spectral warrior (freq bonus 26) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 52) The monster species that spawned more often: wraith (freq bonus 20) The monster species that spawned more often: Inspector Sergeant (freq bonus 48) The monster species that spawned more often: black fungus (freq bonus 11) The monster species that spawned more often: rudest elaboration (freq bonus 24) The monster species that spawned more often: cerulean ogre (freq bonus 20) The monster species that spawned more often: nightcrawler (freq bonus 18) The monster species that spawned more often: stalking lichen (freq bonus 17) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 12) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: segregant matthew The monster species that never randomly spawned: cursed mummy The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: thick goblin fighter The monster species that never randomly spawned: joescheling The monster species that never randomly spawned: overbidding warred The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: rosebud communalize The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 15) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 50) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 5) Trap randomization happened for 1 in 607 traps Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (poor helmet) * skullcap (silk helmet) * flack helmet (dream helmet) * crystal helm (green bowel) * mining helm (weeping helmet) * field helm (filtered helmet) * helm of safeguard (radio helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (slaying gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (buffalo boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (HACKEM MUCHE) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (TITTER WEATHERING) scroll of cure (EDGELORD WITH A BLUNT WEAPON) * scroll of extra healing (STUPIDAMY) * scroll of greater mana restoration (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.