Leeroy, chaotic male albae Thalmor ------- |....@| |...@.. |.....| |.....+ --.---- [Leeroy the Concordate Agent] St11 Dx9 Co14 In11 Wi12 Ch9 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half spell damage You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 52% Wand drop chance was reduced to 41% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 65% Tool drop chance was reduced to 55% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: high heels (turn 10472) The following skill became untrainable after a while: shield (turn 26573) The following skill couldn't be trained before a certain turn number is reached: club (turn 9604) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22606 Monster spawn increase reached its maximum at turn 170539 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1151590 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: chaos drake (freq bonus 60) The monster species that spawned more often: high voltage vortex (freq bonus 48) The monster species that spawned more often: spider boy (freq bonus 6) The monster species that spawned more often: koffing (freq bonus 6) The monster species that spawned more often: wraith (freq bonus 3) The monster species that spawned more often: bile demon (freq bonus 30) The monster species that spawned more often: The Black Lady (freq bonus 12) The monster species that spawned more often: bodak (freq bonus 12) The monster species that spawned more often: brutely mesozoic (freq bonus 15) The monster species that spawned more often: false mold (freq bonus 10) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 12) The monster species that spawned more often: hematologist imprest (freq bonus 4) The monster species that spawned more often: crunchy warp fungus (freq bonus 4) The monster species that spawned more often: turbaned diarchy (freq bonus 18) The monster species that spawned more often: moistful ratted (freq bonus 8) The monster species that spawned more often: bramble hulk (freq bonus 30) The monster species that spawned more often: magnetic colony (freq bonus 6) The monster species that spawned more often: venom lichen (freq bonus 6) The monster species that spawned more often: monkey head (freq bonus 24) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: poring The monster species that never randomly spawned: forest bear The monster species that never randomly spawned: nightmare dolphin The monster species that never randomly spawned: undead tourist The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: petty chillbug The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 19) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 515) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 37) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 2) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 4) Trap randomization happened for 1 in 662 traps Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (350) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (masked helmet) * skullcap (tasseled helmet) * flack helmet (complete helmet) * crystal helm (arduous helmet) * mining helm stone (rubynus helmet) * field helm (tribal helmet) * helm of safeguard (filtered helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (runic gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (castlevania boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (LUX IS BAD AT NH) scroll of mana (OM NOM NOM) scroll of phase door (TOESTOMPING IS SUPER SEXY) scroll of standard id (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of cure (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of extra healing (DESUM TETRAL) * scroll of greater mana restoration (FIQHACK CREATEMONSTER SPAMSPAMSPAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.