Leeroy, chaotic male albae Graduate ------------- |...........| ............| |...........| |..........`. |....@d.....| ------------- [Leeroy the Junior Assistant] St16 Dx5 Co11 In7 Wi7 Ch6 GraAlbMalCha Dlvl:1 $0 HP26(26) Pw31(31) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 226 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 78% Wand drop chance was reduced to 55% Armor drop chance was reduced to 85% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: divination spells (turn 4) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 3255) The following skill became untrainable after a while: lightsaber (turn 51752) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 29117) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56937 Monster spawn increase reached its maximum at turn 82449 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1868886 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: Mister Head (freq bonus 16) The monster species that spawned more often: babe (freq bonus 22) The monster species that spawned more often: alertest adversative (freq bonus 8) The monster species that spawned more often: longhaired towrope (freq bonus 108) The monster species that spawned more often: minor mist cloud (freq bonus 7) The monster species that spawned more often: crite (freq bonus 14) The monster species that spawned more often: grave digger (freq bonus 22) The monster species that spawned more often: glowing warp fungus (freq bonus 24) The monster species that spawned more often: gadder exemplified (freq bonus 21) The monster species that spawned more often: acidwater hound (freq bonus 27) The monster species that spawned more often: sewer rat (freq bonus 20) The monster species that spawned more often: decayed spore (freq bonus 30) The monster species that spawned more often: high ninja (freq bonus 16) The monster species that spawned more often: old magic dragon (freq bonus 18) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 14) The monster species that spawned more often: irresistible force fungus (freq bonus 14) The monster species that spawned more often: redguard woman (freq bonus 18) The monster species that spawned more often: static energar (freq bonus 28) The monster species that spawned more often: topaz growth (freq bonus 13) The monster species that spawned more often: flounder (freq bonus 11) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: leggy oystering organizing subletting anaerobe The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: reappraisement platted implant The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: contamination colony The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 45) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 4) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Gates The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (hacker helmet) * skullcap (space helmet) * flack helmet (RNG helmet) * crystal helm (secret helmet) * mining helm (wide metal helm) * field helm (grimace helmet) * helm of safeguard (yellow helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (spacey gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (beautiful heels) * boots of safeguard (lolita boots) Scrolls scroll of healing (BASSBASSKICKKICKBASSKICKKICK) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (HI BILLY MAZE HERE) scroll of cure (ARGA NECROMUTATION GDA) * scroll of extra healing (ROBBER BUS) * scroll of greater mana restoration (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Graduate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.