Leeroy, chaotic male albae Fighter -----------+-+- |.........f...+ |..........@..| |......¯......| +.............| |.............| |............_| --------------- [Leeroy the Mercury] St9 Dx8 Co15 In9 Wi4 Ch6 FigAlbMalCha Dlvl:1 $0 HP21(21) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of identify {0} e - a blessed finalized scroll of magic mapping {0} f - an uncursed scroll of remove curse {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 87% Wand drop chance was reduced to 45% Potion drop chance was reduced to 96% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: protection spells (turn 200) The following skill became untrainable if you tried to train it too early: divination spells (turn 504) The following skill became untrainable after a while: divination spells (turn 57757) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 54580) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65634 Monster spawn increase reached its maximum at turn 155207 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 449809 The monster class that cannot be genocided was lizard The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: magma hound (freq bonus 20) The monster species that spawned more often: toxicated potato (freq bonus 48) The monster species that spawned more often: vogon lord (freq bonus 8) The monster species that spawned more often: wereunfairstiletto (freq bonus 9) The monster species that spawned more often: acidic mold (freq bonus 18) The monster species that spawned more often: chawed solemnize paving (freq bonus 7) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 6) The monster species that spawned more often: teal force fungus (freq bonus 10) The monster species that spawned more often: desert colony (freq bonus 10) The monster species that spawned more often: werelich (freq bonus 72) The monster species that spawned more often: abductor scorepad (freq bonus 8) The monster species that spawned more often: poetic jelly (freq bonus 12) The monster species that spawned more often: heckled sultriest (freq bonus 28) The monster species that spawned more often: clay growth (freq bonus 4) The monster species that spawned more often: drain ghost (freq bonus 7) The monster species that spawned more often: joust hunter (freq bonus 12) The monster species that spawned more often: undead locksmith (freq bonus 8) The monster species that spawned more often: crippling self-doubt (freq bonus 7) The monster species that spawned more often: dragon (freq bonus 3) The monster species that spawned more often: city spirit (freq bonus 5) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: chaos warrior The monster species that never randomly spawned: sam churned The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: weapon imp The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 19) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 5) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (963) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (great helmet) * skullcap (full helmet) * flack helmet (eternal helmet) * crystal helm (tasseled helmet) * mining helm (organic helmet) * field helm (spinning helmet) * helm of safeguard (RNG helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (boxing gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (femmy boots) * boots of safeguard (gentle boots) Scrolls scroll of identify (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of magic mapping (I AM NOOB) scroll of remove curse (MAND PENDING MAGIC SPELL) scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (TITTER WEATHERING) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of cure (FUS RO DAH) * scroll of extra healing (BU MISH MISH EMAS) * scroll of greater mana restoration (COCKATRICE CORPSES ARE DELICIOUS) Wands wand of polymorph (multicolor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.