Leeroy, chaotic male albae Tracer ---------- .......@.| |......q.| |..$.....| ---------- [Leeroy the Cursed Beginner] St9 Dx15 Co5 In7 Wi5 Ch9 TrcAlbMalCha Dlvl:1 $0 HP16(16) Pw43(43) AC7 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # You are not wearing any armor. (For instructions type a ?) Can't find dungeon feature '#'. Unknown direction: 'e' (aborted). Done. # Pick an object. & a major demon (infernal) (base level 0) (male) Accessing Pokedex entry for infernal... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical You hit the infernal. (2x) You kill the infernal! You begin two-handed combat. Pick an object. q a quadruped (tame rothe called Rambo) (base level 2) Accessing Pokedex entry for rothe... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: implants (turn 180) The following skill became untrainable after a while: lightsaber (turn 12820) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 52645) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66553 Monster spawn increase reached its maximum at turn 135166 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2952478 The monster class that cannot be genocided was turret The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: banana peel golem (freq bonus 6) The monster species that spawned more often: lava grue (freq bonus 5) The monster species that spawned more often: weretroll (freq bonus 24) The monster species that spawned more often: elderly gentleman (freq bonus 18) The monster species that spawned more often: selenite herder (freq bonus 9) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 12) The monster species that spawned more often: crater warp fungus (freq bonus 3) The monster species that spawned more often: temperance cold (freq bonus 8) The monster species that spawned more often: headless horseman (freq bonus 8) The monster species that spawned more often: voltalisk (freq bonus 8) The monster species that spawned more often: undead korsair (freq bonus 8) The monster species that spawned more often: jumping ice eel (freq bonus 5) The monster species that spawned more often: plait yogic (freq bonus 48) The monster species that spawned more often: green beetle (freq bonus 6) The monster species that spawned more often: dinosaur (freq bonus 8) The monster species that spawned more often: kappa king (freq bonus 12) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 6) The monster species that spawned more often: rothe leader (freq bonus 5) The monster species that spawned more often: chloroform piercer (freq bonus 3) The monster species that spawned more often: infancy spearfish (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster species that never randomly spawned: churel The monster species that never randomly spawned: antimatter warp patch The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: locomoted tanka deleing The monster species that never randomly spawned: real deity The monster species that never randomly spawned: adjacent knowingest The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: chaotic spider The monster species that never randomly spawned: cannon golem The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 24) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 27) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 172 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having full nutrients (0) You had 1494 points of nutrition remaining You were wielding two weapons at once You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (triangular) Scrolls scroll of clouds (AD TENT IS LARIENTELRUNYAS BANE) scroll of teleportation (ANDOVA BEGARIN) scroll of healing (WOE AKUET AAAAAAA) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (NSFW ASCII) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (INS CUBITOR) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (SEX OCYMISOX) Spellbooks spellbook of detect foot (featherweight) Potions potion of paralysis (illegal) potion of restore ability (milky) Rings ring of poison resistance (plastic) Wands wand of paralysis (heavy metal) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Basic) (200 of 1600) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Tracer... Youescaped from the dungeon with 174 points, Since you escaped early, the score list will not be checked.