Leeroy, chaotic male albae Thalmor ----- |...| ||... |.@.| |..@| ----- [Leeroy the Concordate Agent] St9 Dx5 Co7 In6 Wi8 Ch9 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # You don't know that spell. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: manaleech You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable if you tried to train it too early: body spells (turn 30) The following skill became untrainable after a while: searching (turn 80932) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 79646) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33320 Monster spawn increase reached its maximum at turn 238598 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403495 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: paralyzed ufo part (freq bonus 36) The monster species that spawned more often: wereumberhulk (freq bonus 12) The monster species that spawned more often: colluded colony (freq bonus 4) The monster species that spawned more often: sand lancer (freq bonus 4) The monster species that spawned more often: shaman (freq bonus 4) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 36) The monster species that spawned more often: car-driving superthief (freq bonus 24) The monster species that spawned more often: lawny rehired (freq bonus 10) The monster species that spawned more often: myrion (freq bonus 32) The monster species that spawned more often: goldbath coin (freq bonus 8) The monster species that spawned more often: merfolk (freq bonus 18) The monster species that spawned more often: freemason councillor (freq bonus 12) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 18) The monster species that spawned more often: swamp naga hatchling (freq bonus 5) The monster species that spawned more often: Detective Kchief (freq bonus 5) The monster species that spawned more often: centaur prince (freq bonus 32) The monster species that spawned more often: nruling (freq bonus 15) The monster species that spawned more often: administrator weak (freq bonus 36) The monster species that spawned more often: arch-newt (freq bonus 6) The monster species that spawned more often: healing force fungus (freq bonus 9) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: guttersnipe integrating The monster species that never randomly spawned: devious girl The monster species that never randomly spawned: debug abstaining The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: toxic cat The monster species that never randomly spawned: kidnapee jota The monster species that never randomly spawned: dire cocktypus The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: immunizer The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 12) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 18) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 3) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 4) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (tasseled helmet) * skullcap (yellow helmet) * flack helmet (chain-aventailed helmet) * crystal helm (space helmet) * mining helm (brick helmet) * field helm (RNG helmet) * helm of safeguard (orange visored helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (even pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (heap of shit boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (SEE IF I CARE) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) * scroll of extra healing (CONVICT PATCH) * scroll of greater mana restoration (DESPAIR OF ELFERIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.