Leeroy, chaotic male albae Acid Mage ------------- |#........d..| |.........@..| |#...........| -- -------.-- [Leeroy the Oozer] St5 Dx13 Co8 In12 Wi7 Ch5 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw24(24) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: discount action You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 111 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 60% Armor drop chance was reduced to 84% Food drop chance was reduced to 92% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: trident (turn 30) The following skill became untrainable after a while: body spells (turn 20925) The following skill couldn't be trained before a certain turn number is reached: sling (turn 56872) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67668 Monster spawn increase reached its maximum at turn 242208 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 6230840 The monster class that cannot be genocided was wraith The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: appurtenance cinched (freq bonus 20) The monster species that spawned more often: insupportably ethically stomached (freq bonus 48) The monster species that spawned more often: jolt eel (freq bonus 72) The monster species that spawned more often: embraced drowess (freq bonus 8) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 18) The monster species that spawned more often: map permamimic (freq bonus 11) The monster species that spawned more often: jamboree nostalgically (freq bonus 162) The monster species that spawned more often: glowing mold (freq bonus 21) The monster species that spawned more often: lastly goosing (freq bonus 54) The monster species that spawned more often: tree hugger (freq bonus 22) The monster species that spawned more often: student assistant (freq bonus 36) The monster species that spawned more often: actual trap vortex (freq bonus 28) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 20) The monster species that spawned more often: bluish beetle (freq bonus 40) The monster species that spawned more often: huge flaming sphere (freq bonus 14) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 126) The monster species that spawned more often: Zaphkiel (freq bonus 36) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 42) The monster species that spawned more often: young white dragon (freq bonus 20) The monster species that spawned more often: iba (freq bonus 16) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster species that never randomly spawned: evil force patch The monster species that never randomly spawned: keno The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: runoff growth The monster species that never randomly spawned: sylph zombie The monster species that never randomly spawned: Kristin's block-heeled sandal The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: transposed casted monastery unhinged The monster species that never randomly spawned: Undead Kommissioner The monster species that never randomly spawned: surya deva The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 35) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 49) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 5) Trap randomization happened for 1 in 675 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (KUS VOLA ZABIJEM TA) scroll of healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (CTRL ALT DEL) scroll of cure (FIQQY FAZBEAR) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (MULY SA CITA NUL) Spellbooks spellbook of acid sphere (starry) spellbook of acid stream (beautiful) Potions potion of invisibility (cranberry) potion of oil (plaid) Rings ring of stealth (viva) Wands wand of acid (shivering) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.