Leeroy, chaotic male albae Poison Mage ---------------- |......@.......| |.......F....... |..............| ---------------- [Leeroy the Poison Mixer] St7 Dx12 Co9 In16 Wi7 Ch9 PoiAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the albae Poison Mage, welcome back to SlashEMExtended! The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Pick an object. F a fungus or mold (tame venom fungus called This Is A BioHazard) (base level 17) Accessing Pokedex entry for venom fungus... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - poison damage 5d5, touches - poison damage Pick an object. @ a human or elf or you (albae poison mage called Leeroy) Accessing Pokedex entry for poison mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of summon undead {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (1:1) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed spellbook of cure blindness (4:4) {0} l - a blessed finalized spellbook of poison blast (0:4) {0} Potions d - an uncursed potion of water {0} Rings h - a * uncursed ring of invisibility {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:12) {0} Tools m - an uncursed oil lamp (1356) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Wand drop chance was reduced to 99% Implant drop chance was reduced to 91% Armor drop chance was reduced to 65% Tool drop chance was reduced to 83% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: elemental spells (turn 30) The following skill became untrainable if you tried to train it too early: body armor (turn 180) The following skill became untrainable after a while: attack spells (turn 46275) The following skill couldn't be trained before a certain turn number is reached: riding (turn 20679) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37278 Monster spawn increase reached its maximum at turn 218838 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3569280 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: tai chi girl (freq bonus 3) The monster species that spawned more often: gray speeze (freq bonus 8) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 6) The monster species that spawned more often: wall beast (freq bonus 8) The monster species that spawned more often: weeping woman (freq bonus 10) The monster species that spawned more often: big centipede (freq bonus 15) The monster species that spawned more often: some demon lord without a proper name (freq bonus 18) The monster species that spawned more often: dark colony (freq bonus 4) The monster species that spawned more often: green growth (freq bonus 12) The monster species that spawned more often: mithril golem (freq bonus 24) The monster species that spawned more often: begrudge prophet (freq bonus 10) The monster species that spawned more often: swamp nymph (freq bonus 5) The monster species that spawned more often: mind colony (freq bonus 5) The monster species that spawned more often: blood imp (freq bonus 22) The monster species that spawned more often: Eva (freq bonus 24) The monster species that spawned more often: eldrak (freq bonus 8) The monster species that spawned more often: baby diamond dragon (freq bonus 18) The monster species that spawned more often: Mare (freq bonus 8) The monster species that spawned more often: miesieenic topmodel (freq bonus 16) The monster species that spawned more often: spinner fungus (freq bonus 8) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 10) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: fife patch The monster species that never randomly spawned: ninja The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: quantum crasher The monster species that never randomly spawned: shiftiest nondiscriminatory The monster species that never randomly spawned: agate colony The monster species that never randomly spawned: tmh muskmelon The monster species that never randomly spawned: premiere mythical The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 42) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 166) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 4) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 2215 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak stone (cyanism cloak) Scrolls scroll of summon undead (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of extra healing (MAX 300) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of confuse monster (horrible) spellbook of protection (amazing) spellbook of cure blindness (red) spellbook of poison blast (discharged) Potions potion of water (clear) potion of oil (ochre) Rings ring of invisibility (class) Wands wand of poison (metal) wand of venom scattering (nickel) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 105 points, Since you escaped early, the score list will not be checked.