Leeroy, chaotic male elven Ranger ---------- ....d....| |FFFF@...| |FFF.F...| ---------- [Leeroy the Tenderfoot] St15 Dx9 Co11 In3 Wi11 Ch6 RanElfMalCha Dlvl:1 $0 HP19(19) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male elven Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 43% chance Potion drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 98% Food drop chance was reduced to 41% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1008) The following skill became untrainable after a while: dart (turn 36184) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43616) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44650 Monster spawn increase reached its maximum at turn 84333 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12806252 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: leprechaun wizard master (freq bonus 9) The monster species that spawned more often: nightcreeper (freq bonus 12) The monster species that spawned more often: fillen fungus (freq bonus 12) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: vamp permamimic (freq bonus 16) The monster species that spawned more often: very old shimmering dragon (freq bonus 10) The monster species that spawned more often: Colonel B. Astard (freq bonus 16) The monster species that spawned more often: allusion infinitely (freq bonus 96) The monster species that spawned more often: two of hearts (freq bonus 24) The monster species that spawned more often: buzzing nymph (freq bonus 54) The monster species that spawned more often: umbra force fungus (freq bonus 48) The monster species that spawned more often: baal tentacle (freq bonus 32) The monster species that spawned more often: breaker smasher (freq bonus 18) The monster species that spawned more often: undead unbeliever (freq bonus 5) The monster species that spawned more often: village fool (freq bonus 16) The monster species that spawned more often: water weird (freq bonus 120) The monster species that spawned more often: splintered remark (freq bonus 4) The monster species that spawned more often: stalker (freq bonus 9) The monster species that spawned more often: cannon golem (freq bonus 24) The monster species that spawned more often: skeletal terror (freq bonus 9) The monster trait that was more common: monsters that count as major demon (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: hungry mold The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: lampad The monster species that never randomly spawned: piranha The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: coriander depreciative The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 28) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 44) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 14) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Trap randomization happened for 1 in 992 traps Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sexy heels) Scrolls scroll of healing (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of mana (PRZECIAZONY) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (SLEXUAL JUSTICE WARRIORS 2019) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (LOOKIE WHAT I FOUND) * scroll of greater mana restoration (COCKATRICE CORPSES ARE DELICIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.