Leeroy, chaotic male albae Bully ------ |..... .....---- ....... .n..| -@- ### [Leeroy the Money Addict] St16 Dx8 Co16 In6 Wi6 Ch4 BulAlbMalCha Dlvl:1 $0 HP18(18) Pw9(9) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. dunce cap - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: conical hat. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). This cap sets your intelligence to a low value but prevents it from changing, so you'll be protected from mind-eating attacks. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. candy bars - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. Eating this provides moderate amounts of nutrition without violating vegetarian conduct. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 9 uncursed candy bars {0} f - an invisible uncursed candy bar {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of fruit juice {0} h - an uncursed finalized potion of fruit juice {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 90% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bow (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 608) The following skill became untrainable after a while: short sword (turn 20424) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 48931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89742 Monster spawn increase reached its maximum at turn 151054 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3663890 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 12) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: blue fungus (freq bonus 26) The monster species that spawned more often: defogger encoded (freq bonus 90) The monster species that spawned more often: arctic fern (freq bonus 51) The monster species that spawned more often: moonbridge mage (freq bonus 28) The monster species that spawned more often: metabolite oxen (freq bonus 13) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 152) The monster species that spawned more often: allele overseen (freq bonus 90) The monster species that spawned more often: black and white patch (freq bonus 32) The monster species that spawned more often: farting man (freq bonus 15) The monster species that spawned more often: flying monkey (freq bonus 14) The monster species that spawned more often: gay mate (freq bonus 117) The monster species that spawned more often: ill force patch (freq bonus 34) The monster species that spawned more often: duergar warrior (freq bonus 45) The monster species that spawned more often: vip viper (freq bonus 168) The monster species that spawned more often: airmailing chromospheric (freq bonus 28) The monster species that spawned more often: grrr-lin (freq bonus 26) The monster species that spawned more often: perjurer breeched (freq bonus 56) The monster species that spawned more often: gazer archhorror (freq bonus 168) The monster species that spawned more often: thorn brute (freq bonus 60) The monster species that spawned more often: giftedly regretter (freq bonus 14) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 9) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: newsgirl premier The monster species that never randomly spawned: metal black The monster species that never randomly spawned: spike urchin The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: speeding eye The monster species that never randomly spawned: silver golem The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 16) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 1) Trap randomization happened for 1 in 548 traps Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (POWER IS GREATER THE BASE IS LESS) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (HLY HLS) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Potions potion of fruit juice (colorless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.